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Thread: RE: Sage Design

  1. #11
    Player
    Xenoviastar's Avatar
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    Xenovia Azanai
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    Quote Originally Posted by Rein_eon_Osborne View Post
    Quality over quantity, I'd say.
    • Sure they have Toxikon II, but they are treated very similarly as Ruin II/Lily management and thus isn't part of a SGE's routine.
    • Sure they have E.Dyskrasia which no other healers had its equivalent in their present iteration, but realistically speaking, when do you even use this outside dungeons that has bajillion targets to DoT - which also amounts even less? While in theory you can E.Dyskrasia first pack then spams Dyskrasia, how many times do you think we'll miss them due to location desync? In the end, running together with tanks as you E.Dosis III targets one by one is still more reliable; the same routine you do with their siblings as well.
    • Sure they have Pneuma, but not only it's not a dps gain (just to correct you there mind you) it's also treated as "Cure III but DPS neutral" unless you're cleaving multiple targets, which is also a rarity in 8-mans...
    • Phlegma is the oddball (pun intended), but in practice they're still too same'y as combination of Assize and Afflatus Misery given how suspiciously close they are in potency to the latter and its cooldown being adjusted at the same time as when Assize got knocked down to 40s.
    • I personally could even go one step further by considering Psyche to Aetherflow's equivalent as "another button I press every 60s, no buts", except Psyche requires no thought while Aetherflow requires conscious decision from my end to spend them for EDs when not needed. But this is just me-thing.
    At the end of the day you are still spending majority of your time 1 2 1 1 1 1 1 1 1 1 1 on all four healers. It's ridiculous and beyond lazy. They can do better, they had been better. They SHOULD be better.

    P.S. SCH still holds the top spot on having the most number of oGCDs amongst all healers, just to correct you a bit there. I'm not even counting how Summon Seraph changes into Consolation here.
    You've seem to misquote me everywhere...

    When I say dps positive, it means you don't lose dps which can be equal to your normal attack. So dosis is the same dps as pneuma. Not an increase.
    While toxikon is also a dps positive being the same damage as dosis. But ruin 2 for scholar is a dps lose.

    Also I said sage has more dps OGCDs not overall OGCDs. Scholar only has energy drain and Baneful Impaction as OGCD dps options.

    Yes I know scholar is the best damage but thats all coming from ruin and energy drain. You think im enjoying this? No.
    Yes they should do better than 1211111.
    (0)
    Last edited by Xenoviastar; 09-11-2025 at 12:15 PM. Reason: Correcting

  2. #12
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Xenoviastar View Post
    You've seem to misquote me everywhere...

    When I say dps positive, it means you don't lose dps which can be equal to your normal attack. So dosis is the same dps as pneuma. Not an increase.
    While toxikon is also a dps positive being the same damage as dosis. But ruin 2 for scholar is a dps lose.

    Also I said sage has more dps OGCDs not overall OGCDs. Scholar only has energy drain and Baneful Impaction as OGCD dps options.

    Yes I know scholar is the best damage but thats all coming from ruin and energy drain. You think im enjoying this? No.
    Yes they should do better than 1211111.
    That’s not him misquoting you. That’s you using the words incorrectly

    Pnuema is DPS neutral. DPS positive would be something like misery under raid buffs
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #13
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Quote Originally Posted by Xenoviastar View Post
    You've seem to misquote me everywhere...

    When I say dps positive, it means you don't lose dps which can be equal to your normal attack. So dosis is the same dps as pneuma. Not an increase.
    While toxikon is also a dps positive being the same damage as dosis. But ruin 2 for scholar is a dps lose.

    Also I said sage has more dps OGCDs not overall OGCDs. Scholar only has energy drain and Baneful Impaction as OGCD dps options.

    Yes I know scholar is the best damage but thats all coming from ruin and energy drain. You think im enjoying this? No.
    Yes they should do better than 1211111.
    A misunderstanding of words then. To expand on snow's response and why we've used the terminology that way: we generally look at "DPS positive" to mean a gain over Dosis (or whatever other flavor of DPS slop each other healer has). Since Dosis can be cast in potentially every GCD from start to finish, we compare actions to how much damage is gained or lost compared to just casting Dosis. In that sense, we can look at Dosis as a 0, healing spells as a -1 and other attacks like E. Dosis or Phlegma as +1. Since Pneuma is the same potency, it also is 0, thus "DPS neutral" as snow explained.

    I take your meaning is that anything that isn't a -1 is "positive" because you're still gaining the same amount of damage. Regardless, the reason why I do not consider Pneuma to be a part of Sage's DPS arsenal is because it being neutral means there is no reason to consider the damage of Pneuma (outside of AOE which isn't a particularly important part of FFXIV's design anyway). That means for what it's worth, Pneuma is effectively just "Cure III" only without the opportunity cost of damage. I wouldn't necessarily call Toxikon "DPS neutral" for the record except for your initial three casts, because any cast beyond the third requires you first lose damage by casting a barrier, and while there will be times where casting a barrier is necessary, those are extremely rare in most content because of how Sage's healing is loaded almost entirely onto its OGCD.

    I think Toxikon would be a lot better if we gained an Addersting from something like casting E. Dosis instead.
    (4)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #14
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    Xenoviastar's Avatar
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    it's a neutral in damage and positive by providing healing. just like toxikon provides movement.
    its a matter of prespective I suppose. My bad that i didnt use the word that the Forum gods perfer.
    (0)

  5. #15
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    Quote Originally Posted by Xenoviastar View Post
    it's a neutral in damage and positive by providing healing. just like toxikon provides movement.
    its a matter of prespective I suppose. My bad that i didnt use the word that the Forum gods perfer.
    We don't need to have an attitude about it.

    Healing does not generate damage. That's not to say that it's useless because that's obviously false, but the point of saying whether something DPS negative, neutral, or positive is to signify where it stands in relation to your neutral game, and that applies to every job. Why cast Phlegma when you could cast Dosis instead? Because Phlegma is DPS positive: It deals more damage than Glare. Why minimize uses of Prognosis in favor of Dosis? Because Prognosis is DPS negative: It costs you a cast of Dosis and should be reserved to situations where other resources are unavailable, or you don't have time to heal through multiple weaves and need to layer an OGCD with Prognosis to heal faster. Why not cast Pneuma on cooldown rather than wait for a situation that best utilizes the healing? Because Pneuma is DPS neutral: you neither gain damage nor lose damage when casting it, thus there is no need to use it as often as possible.

    I get that you're saying Pneuma offers more than Dosis because it also heals, but the point I'm trying to make is that extra healing doesn't matter when calculating damage, which is primary the purpose of the negative/neutral/positive language. That's why we don't typically count Pneuma as a true DPS action, because we choose to cast it for when the healing is needed, not the damage. If the damage were higher than Dosis, that would make it a true DPS action, because then you're incentivized to use it on cooldown, but that would also conflict with the healing effect since you won't always need it every 2 minutes on the dot. But that's also why I'd suggest changing how it works in some way to allow Pneuma to serve both the functions of damage and the function of healing when appropriate. For example, make Pneuma a raw damage burst on a cooldown, but make Eukrasian Pneuma a DPS neutral heal with no cooldown but a steeper MP cost. That not only retains the current function, but gives you more agency over how often you want to utilize the burst healing effect. You can be greedy with it, or you can be frugal with it. Letting you choose is something the game could stand to do a lot more of.
    (4)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #16
    Player
    Carighan's Avatar
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    In fact you could make the opposite argument easily (that Pneuma is net negative):

    * Pneuma deals no more damage than Dosis.
    * It costs the same amount of time.
    * Using it as a damage dealer "wastes" the healing that is free on top.

    Hence from a damage perspective it's negative. Just continueing to cast Dosis provides the exact same damage and keeps the strong healing of Pneuma for when it is needed for healing reasons.

    That's of course a somewhat silly argument, but it's just to illustrate that this is very much subjective. But also besides the point, we all know what is meant when someone compares Pneuma to Dosis for damage.
    (0)

  7. #17
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    ty_taurus's Avatar
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    It also costs more MP slightly, but who’s counting, right?

    Basically, Sage’s DPS arsenal looks like the following:

    E. Dosis 2 casts per minute
    Phlegma 1.5 casts per minute
    Psyche 1 weave per minute
    Dosis up to 20.5 casts per minute

    And that’s it. We can give Toxikon a slight mention, but in many cases, you only have 3 casts per fight.
    (0)
    Last edited by ty_taurus; 09-12-2025 at 07:36 PM.

  8. #18
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    I forget how much time I have remaining before I'll get locked out of the forum, so before I go, I want to add what I'll refer to as a practical assessment of what Sage needs.

    What I mean by "practical assessment" is... Usually when I talk about job design and change, I resort to more significant rework ideas that put an emphasis on what I believe job design lacks. For healers, that's things like decisions between resources, more dynamic MP management, etc. But realistically, something of that caliber is unlikely. So when I say "practical assessment," I'm referring to suggestions that can better address the issues with the job's design while working within the structure that the devs like. With that in mind, allow me to share these suggestions before I leave again:

    Healing

    As I said before, Sage lacks a strong identity in how it approaches healing because most of its core healing arsenal is a direct copy of Scholar's, most prominently Addersgall. Sage's Addersgall healing is nearly identical to Scholar's Aetherflow. It is powerful, abundant, and available at almost every healing check, and I believe an easy and simple way of injecting more of Sage's identity into its gameplay is changing Addersgall to be spent on Kardia enhancements instead of a set of copy-paste Aetherflow heals.

    In other words, replace Druochole with Soteria, add a proper AOE Soteria effect (colloquially "Pankardia") and a couple other tools that interact with Kardia. One suggestion I made previously was an action that changes Kardia to apply a stackable barrier (with a cap) instead of a heal, and allow this to stack with Soteria and Pankardia.

    Pankardia does overlap with Philosophia in a sense, and a suggestion I have for Philosophia is to rework it into an Enshroud/Reawaken type Fast GCD phase. It could have a shorter cooldown and perhaps charges so you have more control over timing rather than hitting it on cooldown, but it'd let you proc Kardia more quickly while attacking with a couple new animations that temporarily replace Dosis and Dysraskia. This combos with the new Addersgall options nicely, and if a burst window overlaps with damage taken, you have a fairly comfortable time handling it.

    DPS

    I've rather shamelessly glazed PVP Sage's kit many times. Those who know me are probably sick of hearing it, but I do think it accomplishes a much more satisfying "rotation" without actually adding anything new in terms of action volume. Shorter DOT, shorter cooldowns, and more offensive uses for Toxikon and Pneuma turn something otherwise monotonous and dull into something that feels active and lively. But here's the thing...

    For PVP, I don't necessarily want to go into melee for Phlegma twice as often. In harder fights we often spend most of our time in Melee anyway, but in situations where I'm not, I'd like my "go in" moments to stay at 40 seconds. I also think there is value in Toxikon staying an uptime tool provided we can generate it outside of simply casting barriers, so changing it into the OGCD version of PVP Sage would cost that. And obviously we want Pneuma to retain the function of being useful for a heal. So here's what I think we could accomplish instead:
    • A new OGCD - I believe having an additional weaved attack would help the pacing of Sage's offense feel better, something with a shorter cooldown and charges. Let's say 20 seconds or so. Psyche's animation seems too intense for something like this, but if we wanted to conserve on hotbar space, we could have this new action upgrade into a free use Psyche after a cast of Phlegma. This mirrors PVP Sage's kit somewhat and keeps Sage's offensive weaving limited to one button.
    • Eukrasian Pneuma - If we change Pneuma into a purely offensive cooldown, we can retain the current healing effects by introducing a Eukrasian Pneuma that can be cast regardless of Pneuma's cooldown. It would not have a cooldown of its own, but a high MP cost to compensate for the new open availability of the spell. Zoe could gain the effect of reducing your next healing spell's MP cost to compensate for this if needed, but having the option to burn a bit of MP for extra burst healing does give Sage an extra option to consider. But if that MP management element is too 'out there,' then it could simply retain having a separate cooldown of its own.
    • Something new to fill "the space" - If we keep the cooldown on Phlegma and don't shorten the DOT, then I believe we still need to find something to break up the drawn-out windows of Dosis spam. One suggestion I recall from ForsakenRoe was giving Sage a Reaper style Gibbet and Gallows type pair of actions. Having something like that on a short GCD cooldown and charges would round out the action list nicely. To conserve on hotbar space, you could also make them the same button, but one is accessed through Eukrasia, and perhaps make the reward of alternating these attacks a stack of Addersting to give Sage a much-needed method of obtaining Addersting outside of barrier usage.

    The Result

    In total, this specific set of ideas would result in two new healing buttons (Pankardia and a barrier-generating Addersgall spender) and one new DPS button (The Gibbet/Gallows action). We could drop the -chole actions since they would be replaced with Soteria and the other new spenders, ultimately reducing our action count by 1 despite the new additions, although any amount of the -choles could be retained and simply changed into more standard cooldowns as well based on what feels necessary.

    Of course, the final solution doesn't need to be these exact changes either as long as goal of a more identity-driven healing style and more varied offense are achieved. But I think these aren't that drastic of a change, and since they resemble something familiar to Sage already, aren't creating a case of whiplash either.

    At the end of the day, All I want is to express my hope that one day this job will achieve the job fantasy it hasn't yet been able to live up to, and while I'm doubtful 8.0 will deliver, I can at least say I tried my best to offer feedback and suggestions.
    (1)
    Last edited by ty_taurus; 09-16-2025 at 04:28 PM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #19
    Player
    Carighan's Avatar
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    Quote Originally Posted by ty_taurus View Post
    It’s an uptime management action in theory; you use it to avoid losing damage you would otherwise lose if you have to run far and don’t have a reason to cast your DOT. But outside your initial three casts, you only get it after you’ve already lost damage by casting your barriers which is a bit counter intuitive.
    Supporters actually spending actions on support instead of something that's not the main reason for their role (damage) sounds... smart design to me? A big issue of most healing in FFXIV is how you never really heal, but that's a fight-design problem not a class-design one. The classes have fairly deep and expansive healing kits that they never need.
    (0)

  10. #20
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Quote Originally Posted by Carighan View Post
    Supporters actually spending actions on support instead of something that's not the main reason for their role (damage) sounds... smart design to me? A big issue of most healing in FFXIV is how you never really heal, but that's a fight-design problem not a class-design one. The classes have fairly deep and expansive healing kits that they never need.
    I didnt say anything about not wanting casts to be spent on support. If you saw my more in depth theorycrafts, you’d see I actively try to give healers more reasons to cast non-DPS actions, including Cure 1 of all things.

    What I was saying was that, as Sage is now, Toxikon doesn’t make a lot of sense. The point of Toxikon is to prevent DPS loss, but you only generate it when you’re already losing DPS to the opportunity cost of casting a heal. Casting a heal is sometimes necessary, and even when it might not be can feel comfortable and better to prevent a wipe. I healed P1S-P4S and I was happy to be more liberal with casting heals as Sage during Curtain Call because we already made great DPS and I would rather play it safe than risk an unnecessary death. There’s value in that. But if the point of an action is to maintain DPS uptime and not lose it, it’s silly to only generate it from a method of healing that loses you DPS. Even if you want to argue that it’s 0 MP cost so it’s good for MP management, the spells that generate it also cast twice the cost of Dosis so you’re not gaining ground there either.

    I’m not even saying we should remove the Addersting generation on barrier breaking either. All I’m saying is add a way to get extra Addersting without casting a barrier. I made a suggestion for a new action above, but we can also generate an Addersting from casting our DOTs, or Psyche. Anything really. I don’t see why that’s such an evil thing to want.
    (2)
    Last edited by ty_taurus; 09-16-2025 at 11:46 PM.

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