Yoshida takes the notebook from his female assistant – an core i5 and starts to play.]
Yoshida: We didn’t put the sticker of the i5 atop the i7 *everyone laughs* it is her work pc, she does all her work on this notebook. This is definitely not a gaming computer. In the video every graphic setting was set to high, these are set to low – You can barely see the difference.
[Fredericks notes: Even on lowest settings the PC version looked good!]
Yoshida: Because the PS3 has a memory restriction we have to cut down the draw distance and things like that a little bit. If I zoom out you can see the shadows get grainy but when I zoom in the shadow get high quality graphics. The engine reduces effects such as shadows when you zoom out, and increase them when you zoom in.
[Fredericks notes: He zoomed completely out, reducing the details of shadows greatly, when zooming in the graphic was on the same level as the high setting version from the trailer.]
Yoshida: When you zoom this far in, you get the same graphics as with high quality setting. (Works for PS3 that way too) There is still 30% more optimization to go within the next few months and currently the development team is working on optimizing the PS3 version and on its own UI which will be different from the UI on PC. If you see up, we have this screenshot about the same place I’m standing right now on TV, the difference, even on lowest settings, is difficult to notice.
[Fredericks notes: Screenshot and in game footage looked almost the same, with only differences in the shadow quality noticeable but still the graphics looked really pretty.]
Yoshida: We are working really hard to bring the two versions of Final Fantasy XIV as close as possible to each other with the low spec version looking as good as the high spec version and we think we got pretty close. So when you go and write your repots for the community make sure to tell them! *everyone laughs*
JPGames-Frederick: Well I guess we can, since you showed us the proof right here! Thank you very much for your time!