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  1. #11
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,349
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Having them actually register as separate hits would be the better option if possible, because at the same time it would lower the crit variance problem we're having.
    Instead of a single 1500 potency hit you would have let's say 4 hits for 375 potency each and a crit roll on each of them.
    It's also unnecessary. Law of large numbers. Yeah sure, in a particular buff window you might use a single Double Down and it's annoying if that doesn't crit. But there are thousands of Gunbreakers using Double Down in tens of thousands of buff windows every day. And even a single player uses it more than once in a particular fight, nevermind a whole evening. It balances out.

    Now as to whether the buff window has become too important, and hence critting inside it too valuable vs the crits you get outside of it, that's a separate issue. Also easily solved (even without de-emphasizing the window) but it needs a separate fix, and increasing server load for every ability showing multiple hits feels unnecessary to me to try fix it, tbh. I mean, they could always just fudge crit chance if that's a problem (meaning it's not actually the percentage you see at any given moment).
    (0)

  2. #12
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    249
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    If they do the the skill trees for next expansion. give us an option trajectory for more utility and enminity or rough divide for more damage but only one charge. DOUble down costing 1 cartridge i got used to it had to re-adjust my own opener for it, but if it get s acontinuation could maybe we make an explosion or we can send it out in a line infront of us (less damage but more of a helpful for a few enemies infront of us) Or could have a passicve to increase a cartridge cost by 1 (So certain abilities use two) they give us a stronger burst but longer cool down
    (0)

    A happy family between a viera, a goddess and a child

  3. #13
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Absurdity View Post
    While I do think the cost reduction was unnecessary, the name never had anything to do with it's cost.

    It's not called Double Down because it cost two cartridges. It's called Double Down because, when you look at the animation, it is literally your character jumping in the air and doing two downward slashes.

    Similar applies to Lionheart. You might only be pressing 3 GCDs, but the animation shows multiple slashing attacks for each of them.

    It's also a bit of a pun/reference. The attack is similar to one used by Seifer after he learns the truth of Ultimecia, but he refuses it and continues to engage in his wrong decisions, thus "doubling down".
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

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