Quote Originally Posted by Carighan View Post
Yeah plus if you do this as a dev usually for performance reasons your game logic (or in this case the server) only processes a single hit for a large amount of damage anyways. But what gets shown to the player are 4 individual damage hits that sum up to this large number. A purely visual thing where the individual numbers are then timed to when the attacks visually connect.
Having them actually register as separate hits would be the better option if possible, because at the same time it would lower the crit variance problem we're having.
Instead of a single 1500 potency hit you would have let's say 4 hits for 375 potency each and a crit roll on each of them.

But it would increase the processing load, so yeah it's probably not going to happen.