It's also unnecessary. Law of large numbers. Yeah sure, in a particular buff window you might use a single Double Down and it's annoying if that doesn't crit. But there are thousands of Gunbreakers using Double Down in tens of thousands of buff windows every day. And even a single player uses it more than once in a particular fight, nevermind a whole evening. It balances out.
Now as to whether the buff window has become too important, and hence critting inside it too valuable vs the crits you get outside of it, that's a separate issue. Also easily solved (even without de-emphasizing the window) but it needs a separate fix, and increasing server load for every ability showing multiple hits feels unnecessary to me to try fix it, tbh. I mean, they could always just fudge crit chance if that's a problem (meaning it's not actually the percentage you see at any given moment).



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