
Honestly is fine, I agreed with u... like I said its annoying but its not super op. Like most of the things in fl.Your complaint about Meteordrive doesn’t really make sense.
This action has been functioning this way ever since the 6.1 changes, so nothing about it is actually new or suddenly broken.
What’s changed is player behavior.
Monks are now more willing to use Meteordrive as a CC tool instead of holding it as a finisher.
The reason is because SE gave them Smite, which is a far more reliable option to secure kills.
With that safety net, Meteordrive is now an option instead of a core finisher
That change in usage is why it feels more impactful now
Not because the skill itself has desgin issue
In fact, this makes Meteordrive an effective countermeasure against unstoppable players, which adds healthy counterplay to the mode rather than removing it.
So, unless you can point to an actual imbalance in numbers or mechanics, I don’t see any solid ground to claim Meteordrive is an issue.
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