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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,312
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Trevski View Post
    There are a lot of complaints regarding the Samurai LB as being 'unfun' or problematic.

    I don't really care about Zantetsuken, as you can play around it -- run away if you get the debuff, try to CC the SAM, etc. There are opportunities to 'deal' with it. I've been Scamurai'd a few times and it does suck, but it also means I was probably tunneling on a fight, getting careless/greedy or just got caught. It happens.

    What does annoy me, and what I'm curious about other people's thoughts on, is the Monk LB, Meteodrive.

    Moreso than other 'problematic' abilities in PVP, I dislike Meteodrive because it is an automatic animation lock with no real way to deal with it. While it is only single target, a good MNK who can isolate 'key' targets in FL can turn the tide and there's really no counterplay to it beyond social distancing all enemy monks. Especially in this stun/crowd control heavy meta we're in at the moment.

    Should Meteodrive be adjusted? Is it fine? Should it be deleted (yes :P)?

    Curious what folks think.
    Both in CC and FL, it's almost generally a guaranteed kill, not on its own necessarily (it works solo on lower HP targets), but if your team is there and also attacking the target, they're as good as dead. I remember making a thread about it back in Endwalker since back then with a two button combo you could delete any ranged job on your own, which is not the case anymore, but essentially yes, it's an auto win button. Just press it when you know your team can focus the target and they'll die. The only way they may not die is when they have a pocket AST/WHM or even a PLD's cover to save their ass, which may not always be something your team has.

    Generally when you get meteodrived, it's essentially "Guess I die lol". Can't guard it, doesn't do what the EN tooltip actually says it does (twice less damage when removing guard)... It does everything.

    The problem is that without its power, MNK would just turn into a glorified VPR, and VPR is a one trick pony that's just getting flattened in pvp because either Scales are bad, or either they're broken OP like before last patch. But I'd have a lot less issues with it if it was melee range for starters. 25y is just lunatic.

    I do find it has immense value to just mess with FL premades though, for sure. Never gets old.
    (1)
    Last edited by Valence; 09-08-2025 at 08:11 PM.
    Secretly had a crush on Mao