What really miffs me on this matter is the fact that isle sanctuary shows that they very likely could allow us to use a single furniture multiple times.
We all make choices.I swear there are always people out here who try to justify a game having a cash shop. Back in the days this was a wrong thing but more and more we lean towards future where "it's normal, its just cosmetic, it doesn't affect you". Same replies, same excuses every single time someone tries to speak about this problem.
Devs won't stop with it because they know that whales and others will just sip their wallet into it.
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You don't understand how SE needs that $5 for each furnishing and tree otherwise, they'd go bankrupt :v
The cash shop is literally keeping their lights on for funding new DC and expansions for us.
I legitimately do not understand why did we just got extreme trial that gives absolutely nothing compared to normal difficulty trial, why did we got new deep dungeon boss with increased difficulty that also gives absolutely no reward, but we got a whole new set in online store.
I legitimately do not understand it.
Mathematics says..... That is incorrect. Sub count, even as low as it is now, is paying for everything just fine.
Yoshida just guilted us that they need those in order to not increase sub price.
Though honestly a sub price increase would cause them to lose money, and I don't think how they handle Mogstation drops even gains them that much.
If only they were more commited to actually making good content for the game.
it's kinda annoying that they add items that should be ingame rewards to store and its not even cheap lol, meanwhile most sht we get ingame for free is a f-kg reskin of something (looking at dgs gear)
100% agree with that post. I hate companies that does greedy things like SE or Blizzard.
I pay for a game and a subscription so I can access everything in the game. Adding a cashshop is in my mind for free to play game only, where they don't have any more ways of income. Putting both is just greedy, and there is no argument to defend SE on that.
I've been super hostile to that since they release the first mount on ARR, but, people were like "WOOOOAAAAH" and bought it anyway. There will always be people who doesn't care to throw their money on pixels for a thing they already paid.
Plus, we all know that SE milk FF14 to give money to their other project that are not related to FF14.
They now have a longer patch cycle (4 month instead of 3), waaaaay less content, and content that is still way too easy, jobs with no identity... And they add more frenquently stuff in the cash shop. They are just killing slowly their game, or, at least, pissing off a lot of players that press the unsubscribe button.
The problem isn't the online store items, it's that they don't spend the money they generate on XIV. Glams make me happy, so I buy them if I like the style, but where does my money go? We've been getting less, worse, recycled content for years. This game would be awesome if SE actually spent our money on it instead of failed projects.
Professional lurker.
People here and in the community will get mad every time its said, but the Cash Shop does get re-invested in the game. Its basically the only way they can get direct funding that isn't devoured at a corporate level for other projects. XIV is operated on an intentional budgetary deficit with the expectation that the cash shop will make up for development and operating costs that SQEX corporate saddles the game with.The problem isn't the online store items, it's that they don't spend the money they generate on XIV. Glams make me happy, so I buy them if I like the style, but where does my money go? We've been getting less, worse, recycled content for years. This game would be awesome if SE actually spent our money on it instead of failed projects.
That said, the OP doesn't really have much a point.
There's not more items, it is effectively the same volume as it has been for years, we simply have longer patch cycles so it feels like more as the content drops are further apart, while cash shop updates retain the same pace they've always had. 4-6 things per patch has been the norm for years now, but the longer individual patch cycles make it seem like there's more cash shop updates "per patch" than there used to be.
Last edited by Aniya_Estlihn; Today at 12:19 PM.
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