If money from cash shop was reinvested into the game, why do we even get longer patch cycle in the first place, and why we get excuses like "not enough funding" for lack of Forked tower difficulty modes, while from SE's reports FFXIV generates most of the profit?People here and in the community will get mad every time its said, but the Cash Shop does get re-invested in the game. Its basically the only way they can get direct funding that isn't devoured at a corporate level for other projects. XIV is operated on an intentional budgetary deficit with the expectation that the cash shop will make up for development and operating costs that SQEX corporate saddles the game with.
That said, the OP doesn't really have much a point.
There's not more items, it is effectively the same volume as it has been for years, we simply have longer patch cycles so it feels like more as the content drops are further apart, while cash shop updates retain the same pace they've always had. 4-6 things per patch has been the norm for years now, but the longer individual patch cycles make it seem like there's more cash shop updates "per patch" than there used to be.
But they are charging subscription at the same rate as before patch cycle was extended. They don't suddenly charge 20% less. So why we should get less in-game items just because of that?People here and in the community will get mad every time its said, but the Cash Shop does get re-invested in the game. Its basically the only way they can get direct funding that isn't devoured at a corporate level for other projects. XIV is operated on an intentional budgetary deficit with the expectation that the cash shop will make up for development and operating costs that SQEX corporate saddles the game with.
That said, the OP doesn't really have much a point.
There's not more items, it is effectively the same volume as it has been for years, we simply have longer patch cycles so it feels like more as the content drops are further apart, while cash shop updates retain the same pace they've always had. 4-6 things per patch has been the norm for years now, but the longer individual patch cycles make it seem like there's more cash shop updates "per patch" than there used to be.
Besides, lately in-game rewards include only mediocre sets and emotes that nobody really cares about while everything nice goes into store.




Stuff on the store isn't account wide they can keep it. Rarely get stuff there unless it's a cheap emote (which should also be account wide) for one of my alts.
Why are you bothered by fluff items in a game?
/Shrug
Because I pay for game, DLC and sub to have access exactly to these fluff items. But I'm still asked to pay for majority of actually good items.
All the items aside from the very endgame gear are fluff items, doesn't means that we need to be charged for them.
You are paying for basic contents, (lore, quarterly patch updates exclusive PvP & raid mounts), also not forgetting mainly for SE server maintenance.
Fluff items on mogsation are additional items that you(we) don't have to pay for if we "dont want" to. They are purely for glam and for glam/blings only. Beating on this dead horse is only bringing miserly to yourself. IMO get over it and be happy, ya?
No, I believe I'm paying enough money to be awarded full game, with all it's content in it's entirety, not most of good cosmetic items being locked behind paywall. I would be fine if they were locked behind paywall in a free game (though a lot of free games also manage to give cosmetics for free), but not in a paid game with paid dlc and paid monthly subscription. I'm not paying this monthly subscription for them to use it to pay people to draw items that will be put behind paywall, I want these items to be awarded via in-game means.You are paying for basic contents, (lore, quarterly patch updates exclusive PvP & raid mounts), also not forgetting mainly for SE server maintenance.
Fluff items on mogsation are additional items that you(we) don't have to pay for if we "dont want" to. They are purely for glam and for glam/blings only. Beating on this dead horse is only bringing miserly to yourself. IMO get over it and be happy, ya?
No, I'm not going to get over it and I will constantly bring this to discussion and visibility. I'm a customer too and I would like quality of service for my money. It's $156/year for subscription and $40/2 years for DLC. It's $176/year, or $352 per DLC in total (assuming DLC lasts 2 years). It's a lot of money. And comparing to many other games, for just a sliver of the content. And no, handling one player online doesn't costs nearly as much. For that amount, imo, all the produced cosmetics should be included. We're getting less and less items added into game and more items added into online store. Either make game free if you want to put items into online store, or stop putting them into online store and put them into game.
We just got literally rewardless extreme trial and rewardless whatever that deep dungeon "ala ultimate difficulty". How'bout putting the content that was made between 7.3 to 7.35 for online store into that content instead?
Player
Sounds like you are game developer yourself. Can I play your game?No, I believe I'm paying enough money to be awarded full game, with all it's content in it's entirety, not most of good cosmetic items being locked behind paywall. I would be fine if they were locked behind paywall in a free game (though a lot of free games also manage to give cosmetics for free), but not in a paid game with paid dlc and paid monthly subscription. I'm not paying this monthly subscription for them to use it to pay people to draw items that will be put behind paywall, I want these items to be awarded via in-game means.
No, I'm not going to get over it and I will constantly bring this to discussion and visibility. I'm a customer too and I would like quality of service for my money. It's $156/year for subscription and $40/2 years for DLC. It's $176/year, or $352 per DLC in total (assuming DLC lasts 2 years). It's a lot of money. And comparing to many other games, for just a sliver of the content. And no, handling one player online doesn't costs nearly as much. For that amount, imo, all the produced cosmetics should be included. We're getting less and less items added into game and more items added into online store. Either make game free if you want to put items into online store, or stop putting them into online store and put them into game.
We just got literally rewardless extreme trial and rewardless whatever that deep dungeon "ala ultimate difficulty". How'bout putting the content that was made between 7.3 to 7.35 for online store into that content instead?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



