The game design as a whole is flawed and has only gotten worse over the years. Demanding a single job be “nerfed” for something others do while performing worlds better, is insane. Someone posted the most logical take on all of it. TANKS have too much self sustain combined with strong defensives while healers have way too many ogcd heals and overturned healing abilities. That’s the problem. Instead of targeting a single job, why not address the actual problem.

I added another fact…they changed WAR to what it is now. The original design supported needed the extra healing because it lacked the mit other tanks had. Again, that’s SE making a mistake and thinking a bandaid solution will solve it.