Nerfed*
/10char
Nerfed*
/10char



If they do nerf WAR healing they need to supplement it with more mitigation tools or added mitigation on existing tools. Right now WAR suffers from having too much healing and not enough mitigation.
Can’t say anything negative about reverting the game or about older players saying “the original was better”. You realize every change is a return to the original? Multiple versions of the same fight, with different difficulties. How many “new skills” are just repurposed old skills.
If your original plan works but doesn’t meet every goal, do you completely change direction? Say you do. What’s next when the new plan performs even worse? You revisit what almost worked and adjust from there.
As far as people complaining goes…the world is on fire. Everyone is complaining because they made a bunch of mistakes reinventing their vision for the game after years of it already existing. They broke entire systems to make things “easier” and now the game is in the toilet. Even Yoshi P said that was a big mistake. All that was done to pacify the loud minority. Yes, it’s time to go back to what started their greatness. Yes, it’s time to turn a deaf ear (a bit) to loud minority. If those of us saying the game was BETTER (not perfect) were wrong, why are all the plans and changes redesigned things from before? Again Yoshi P sees the same thing is old timers do. Which is why dungeon bosses are becoming slightly more challenging.
If healers had a damage rotation, this wouldn’t even be a debate. You’d be grateful for any kind of self sustain since all of us are tired of feeling weak in fights. Ironically…healers had a dps stance before. AGIAN, not perfect, but on the right path for people are requesting.

I really like Warrior as it is, I play this game by myself and I strongly desire a job precisely as Warrior is now, which is to me defined by its self-sufficiency.
I really hope they do not remove this identity. I'm sorry that healers feel bored if they're not the glue holding a group together when there is a WAR tank, but them's the breaks.
WAR don't get changes because they don't need changes. They only need more enemies to cleave.
I really like Warrior as it is, I play this game by myself and I strongly desire a job precisely as Warrior is now, which is to me defined by its self-sufficiency.
I really hope they do not remove this identity. I'm sorry that healers feel bored if they're not the glue holding a group together when there is a WAR tank, but them's the breaks.
Don't take hanako's post seriously. They're nothing but low effort bait posts complaining about stuff that isn't there just for the sake of bait.
Because to them every job is in a bad spot or need to rework in some way shape or form.
Plus another obvious hint that this is bait is the fact that they want Warrior nerfed simply because it heals a ton. No other reason. And this is coming from the same person who thinks drk's are squishy.
Last edited by Grimforth; 09-17-2025 at 06:00 AM.




Why are you playing an MMO if you want solo sufficiency (or even an MMO that specifically attempts to enforce the trinity rather than something like RuneScape)I really like Warrior as it is, I play this game by myself and I strongly desire a job precisely as Warrior is now, which is to me defined by its self-sufficiency.
I really hope they do not remove this identity. I'm sorry that healers feel bored if they're not the glue holding a group together when there is a WAR tank, but them's the breaks.
I mean your comment basically amounts to “sorry healers that you are bored when you aren’t needed but my fun is more important than yours”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Also not like Warrior wasn't self-sufficient before in all content that you even could do solo, you just had to actually know what you're doing.Why are you playing an MMO if you want solo sufficiency (or even an MMO that specifically attempts to enforce the trinity rather than something like RuneScape)
I mean your comment basically amounts to “sorry healers that you are bored when you aren’t needed but my fun is more important than yours”
Sure, now it's incredibly simple to stay alive but as a consequence the job is probably the 2nd most boring job in the entire game, only topped by Summoner..

You play this game to play with others.Why are you playing an MMO if you want solo sufficiency (or even an MMO that specifically attempts to enforce the trinity rather than something like RuneScape)
I mean your comment basically amounts to “sorry healers that you are bored when you aren’t needed but my fun is more important than yours”
I play this game because I love the game itself.
We aren't the same, and that's fine.
WAR don't get changes because they don't need changes. They only need more enemies to cleave.




“I play the game because I love the game itself”
Genuinely what the actual hell does this mean? MMO’s are at their core cooperative games. You are forced to cooperate with people in this game to make progress.
If you like the solo experience of a game designed for cooperation that’s fine, but why should your experience overstep another’s? You genuinely make the healers experience worse. Why should that be encouraged in a cooperative game because you like to play solo? Like this is so backwards
What if I overstepped your bounds, my AOE permanently stunned the mobs before they could actually hit you and I justified it as “well in solo play I need to stun the mobs to survive and sustain myself”. Is that fair? Is my experience in solo play justification to encroach on another in cooperative when this game forces cooperation? Because to me it just sounds like unilateral selfishness
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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