Quote Originally Posted by Absurdity View Post
You're touching on an important part of old Warrior design that seemingly has been lost to the devs.

In both it's original 2.0 inception and from Heavensward onward the job always had strong self-healing, but it came at a cost.

In 2.0 it was at the cost of it's defensive capabilities, which simply didn't work with how the rest of the game was designed.
But in Heavensward and Stormblood it was at the cost of your damage output.
You had to decide whether you wanted to heal yourself with Equilibrium or restore your TP and whether you wanted the healing and mitigation from Inner Beast or spend those resources on Fell Cleave with it's much higher damage.

You could quite easily keep yourself alive in Stormblood by poppping Inner Release and spamming IB 5 times to heal yourself back up, but it would cost you a major cooldown that you could've used for more damage.

And then come Shadowbringers they decided to just make it free all the time, only limited by it's own cooldown.
This opportunity cost and decision making needs to return, not just for Warrior.
What you talking about is “identify” and “uniqueness”. It was definitely flawed. That goes without saying, but completely dismantling the job clearly hasn’t worked either. All WAR needed was better defensives and possibly a bit of utility to fit perfectly along side the other tanks. Ironically…SE gave that as they tore the job apart.

Simple fix…remove the negatives from raw intuition, add shake it off, and you’re done.

Another point you made the isn’t supported by the game’s reality…SE removed damage because the job has self sustain. PLD literally has the strongest healing spell. PLD also has better damage and a ton of utility. PLD is also why the offensive stance was frowned upon. It increased DRK/WAR but PLD only got auto attack speed increase. An easy fix for that…remove the stance from the other jobs. Allow PLD to be a defensive utility powerhouse and allow DRK to be bridge between the two.

I am a WAR main. The invincibility everyone claims existed, didn’t. Sure you flexed on the other tanks in big pulls, but you were always on death’s doorstep. A single mistimed input and you were dead. As MT, your lack of proper mitigation was another massive skill hurdle. It required fight knowledge to know when you used your mitigation because you had no more then the one actual skill (especially if you didn’t level PLD for rampart).

I’m actually enjoying this conversation by the way. I appreciate you guys for actually having an intelligent conversation with intelligent points. It’s rare on the forums.