


People absolutely noticed the head mesh changes because they've been complaining about facial features being homogenized for over a year.The graphics update did quite a bit more besides the obvious texture upgrades, unfortunately it's something most people won't even notice.
Hands and feet models were updated to no longer be square blocks.
All head meshes were completely remade with a uniform texture layout, roughly 50% more polygons and about 50 extra bones for better facial animations.
For example the new faces actually have tongues that can be animated while the old faces just had a static mesh rigged to the lower jaw, they just haven't really made much use of them so far.
They noticed that they looked different, but not any of the actual improvements. Or rather, they didn't want to see it.
Especially baffling were the people asking to get the old models back, you could often see some jarring jagged edges on the low poly models. Not to mention the fact that they had to redo all the facial animations for the new faces already to account for the additional bones.
Are they perfect? Obviously not since they couldn't replicate the pre-7.0 look one to one.
But I gladly take my face looking slightly different over chapped lips, plastic lipstick and obvious polygon edges around the chin, nose, cheeks and mouth.
Last edited by Absurdity; 09-07-2025 at 09:29 PM.
The graphics improvements are great and very noticeable in terms of poly count.They noticed that they looked different, but not any of the actual improvements. Or rather, they didn't want to see it.
Especially baffling were the people asking to get the old models back, you could often see some jarring jagged edges on the low poly models. Not to mention the fact that they had to redo all the facial animations for the new faces already to account for the additional bones.
The lighting engine and texture overhaul are considerably better.
The game still needs settings for contrast, local contrast, saturation, and bloom, all of which are relatively cheap computationally.
As a 4k gamer on the best hardware, I'd have loved more, but there are other ways to compensate.
Worst idea in this thread so far. Players are not game designers. You'd be better off asking pigeons about the price of fish.

Players tell what is fun for them and what is not. Blizzard had to do a 180 on Legion Remix now because they got overwhelming feedback on what people want and don't want. They added new stuff, experimented with others, but the feel had to be changed because players did not want the original version (as in really bad). The goal is not to get design decisions from players but to get a rate on the content and adjust accordingly.
That, and, some of the players are, in fact, game designers and enterprise SAAS architects who might actually have something useful to contribute.Players tell what is fun for them and what is not. Blizzard had to do a 180 on Legion Remix now because they got overwhelming feedback on what people want and don't want. They added new stuff, experimented with others, but the feel had to be changed because players did not want the original version (as in really bad). The goal is not to get design decisions from players but to get a rate on the content and adjust accordingly.
That's getting feedback, which is fair. It's a world apart from treating the player base as a creative team.Players tell what is fun for them and what is not. Blizzard had to do a 180 on Legion Remix now because they got overwhelming feedback on what people want and don't want. They added new stuff, experimented with others, but the feel had to be changed because players did not want the original version (as in really bad). The goal is not to get design decisions from players but to get a rate on the content and adjust accordingly.
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