Well it's obvious they need to do something about this. Anyone got a solution that can be feasible? Not a jab just wondering cause it seems CB3 doesn't and hope 8.0 will be it is not my belief.


Well it's obvious they need to do something about this. Anyone got a solution that can be feasible? Not a jab just wondering cause it seems CB3 doesn't and hope 8.0 will be it is not my belief.
Free the Glam!, Duel Pistols (Gunner)?
I have plenty of ideas, but I think this thread lacks the introductory scope to give my post a full field, so I'm going to post a separate thread on it and take my time.
Then I look forward to the more petulant members of the community attacking me like piranha for discussing it all.


Yeah that's always the battle. Stay factual and open minded and maybe you will have people agreeI have plenty of ideas, but I think this thread lacks the introductory scope to give my post a full field, so I'm going to post a separate thread on it and take my time.
Then I look forward to the more petulant members of the community attacking me like piranha for discussing it all.
Free the Glam!, Duel Pistols (Gunner)?
Here's a fact, Yoshi P already said more money won't help, yet its the main take of this thread so far. He cites the reason as lack of talent. This is supported somewhat given that the positions they had open a year ago for level designer and scenario writer are still open. Either the talent isn't there, or SE isn't paying enough, we cannot know. The game is in the latter part of its life cycle. If there's any potential efficiency to be eeked out of the development team, players cannot possibly know how to manifest it since, you know, we aren't on it and we don't know the specifics of their engine.
Players have been told time and time again, by the patch cycle, by the downtime, by the quality of DT, by the director himself, for 12 years. But you do not want to believe it. That sums it up.
Last edited by Turtledeluxe; 09-07-2025 at 11:43 AM.
If creativity is what's needed, they should re-open the feedback forum and have the community post and rate ideas.Here's a fact, Yoshi P already said more money won't help, yet its the main take of this thread so far. He cites the reason as lack of talent. This is supported somewhat given that the positions they had open a year ago for level designer and scenario writer are still open. Either the talent isn't there, or SE isn't paying enough, we cannot know. The game is in the latter part of its life cycle. If there's any potential efficiency to be eeked out of the development team, players cannot possibly know how to manifest it since, you know, we aren't on it and we don't know the specifics of their engine.
Dedicate a couple mod staff to deduplication by moving posts into established topics when merited.
High quality writing takes talented writers. Mods who need to filter quality ideas need to be able to discern what merits quality. All of that sounds like things they do not have according to Yoshi P i.e leaders in the field who are willing to work on their team.
He also also cites promotions as a factor and what that may be telling us is that this custom is perhaps not what is best for creative output.
I will also say, if what I have seen on social media reflects their general internal attitude, this dev team confuses effort eith results, which is an inherent reject of "work smarter not harder". It is an A for effort mentality. So not only do we need a new engine, perhaps you need an entirely new team and culture.
Last edited by Turtledeluxe; 09-07-2025 at 11:53 AM.
Do we need a new game? Of course, beyond the obvious infrastructure limitations, I'm afraid they just don't have the proper mindset for meaningful experimentation...Between Yoshi P's own statements as far as his programming history and the very long/frequent maintenance you suffer, it is a very strong indicator there was a lack of forethought/optimization when they first designed their architecture.
And no amount of money will help if its as bad as I suspect. You just need a new game.
It's kinda symptomatic that FF 16 has some lingering "design philosophy" issues from this game too, despite being a brand new structure.
To clarify, to remedy the issues with efficacy i.e no maintenance, quicker updates, etc which the OP highlighted in their post, yes I am assuming what is holding them back is the way things were designed on day 1. On top of that as new elements are chained in over time, it may make it even more complex to do what seems like a simple task i.e expanding the housing item limit. It depends on how they wrote that to begin with. A whole new game with a new engine would be ideal, if this current architecture is so problematic, which it must be given all the downtime.Do we need a new game? Of course, beyond the obvious infrastructure limitations, I'm afraid they just don't have the proper mindset for meaningful experimentation...
It's kinda symptomatic that FF 16 has some lingering "design philosophy" issues from this game too, despite being a brand new structure.
But two or more things can be true at once. They also may need new management, new workers, etc in an environment where the pool is too thin. Granted this is another situation for which they are partially responsible. Expecting all team members to intimately know Japanese for example is unrealistic in this day and age imho.
Another element I have not yet mentioned but could be a factor is that their standard is simply wrong. There could be an obsession with credentials holding them back i.e. missing out on the next Ishikawa or something This is especially possible given budgets are likely tight and SE has higher risk aversion than normal I assume. But if it as Yoshi P says and many beloved devs like Ishikawa are being promoted and have less time to create (his words not mine) risk could be quite necessary.
After all credentials gave us DT...
Last edited by Turtledeluxe; 09-07-2025 at 12:47 PM.




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



Have they tried looking beyond Japanese people who only speak Japanese...?Here's a fact, Yoshi P already said more money won't help, yet its the main take of this thread so far. He cites the reason as lack of talent. This is supported somewhat given that the positions they had open a year ago for level designer and scenario writer are still open. Either the talent isn't there, or SE isn't paying enough, we cannot know.
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