I get this, but I note in particular the "work smarter not harder". However, I really feel that it is EXACTLY this philosophy that was the one constant and central tenant of their design philosophy, and that they have practiced this a great deal, and it is what more than anything else got them into this mess in the first place.
Balance 12-16 jobs for highend?
If we jusy homogenise all those jobs into being like each other well then now we only have to balance 4-6 jobs!
Create solo mode l dungeons and ai NPCs?
Well if we just sand down every piece of variety, then we can keep the AI simple and keep reusing that code!
Devlop impressive savage fights and deliver on time?
Well if we focus our efforts on the savage, we can then just just chop bits off and throw out the normals with whatever time is left over.
Voice over MSQ?
Well if we just write a skelton story, get that scripted, and call it done, we can get the actors done asap, and we can then just pad it out with unvoiced filler scenes at the last minute, that has no plot development and ruins pacing. Bollocks like "fetch quests and here is how we farm".
Really, the only way for them out of this situation is to stop cutting corners, invest their way out of it, and realise that only more, is REALLY more.
Its great they are trying to address the challenge in the game, but I really fear for them if they are again saying, "how can we do this on the cheap?"
Because it's almost profound universal truth, a mathematical cosmological systemic inevitability, that any such approach MUST structurally systemically TEND towards simplification/reduction and homogenisation.
And now we will have everyone spoken to but no-one really really happy.
Simplification is great.
OVER simplification is all too easy a mistake to mistake, and it is always harmful, and left uncorrected always fatal to outcomes.
Simplify the solution if you can, but NEVER simplify the problem. Understand the problem more succinctly, sure, but never change-simplify the problem. Or you will only ever have achieved solving some OTHER problem. The original problem will remain, even if a new form.


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