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  1. #10
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Posts
    558
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Because one takes up permanent space and the other only loads when in use. We’ve been over this. lol

    To sum up:
    Ward housing:
    Pros: “neighborhood feel” (if only in appearance most of the time), “prestigious locations” (basically based on scenery/view), anyone can visit and can hold more people for things like venues and such
    Cons: limited supply, lottery, demo timer

    Instanced housing:
    Pros: Less server drain (only loads when in use), unlimited supply, off by itself with no neighbors to block their view or mess with their aesthetic, no demo timer, plus potential for features that are easier to implement in an instanced setting (ie: the Island’s furnishing glamour, ground settings, etc.; choose your own scenery)
    Cons: limited visibility (could be friend/FC locked like the island, but even if they do it more directory based like apartments, strangers will need to make an effort to come to your house… but that could be a pro for many lol), probably less people allowed in instance (but not sure about that), no “prestige” because everyone can have one (though that gets an eyeroll from me lol)
    The players don't care about that. All they see is two of the same features being treated differently. Then player a is going to resent player b for having access in the same thing but he has to return periodically to not lose it? Where is player B can leave indefinitely. And that's not an issue they have to worry about.

    If it's directory based, then you're still basically making a ward system.. but instead of being shared within a ward, it shared by one single instance point in the world. Now, if it's gonna be a directory, how many *biomes* can reside in that location until the directory is full? Or will it be friend list limited? Or would you need to be actively online for it to be generated?

    If players want to come to my house that in itself is active effort. You Don't end up somebody's plot unless they want to be there. As you can see, players really areny out in the wards.Because there's no reason for them to be out there. They aren't being made to stay in the hub city. It's where they prefer to be.

    And yes humans do place valuable value on rare things. If every other server had the same issue that Balmung has with housing supply even with apts.

    Even apartment has value to balmung players bc they are hard to come by, where they are much easier to come by everywhere else to the point where it's common even unwanted. No one cares if you catch the lobster, unless it's blue. Because it's not something you normally see and that makes it inherently more valuable to us
    (1)
    Last edited by Solowing; 09-12-2025 at 01:41 AM.
    "On a distance island, far away from civilization.."
    SandIslandExpansev2.carrd.co

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