Dont mind the troll "mule", this is the real person you are talking to... Klaus Volka
Anything coming out of that mouth is plain garbage...just like his main character.
Dont mind the troll "mule", this is the real person you are talking to... Klaus Volka
Anything coming out of that mouth is plain garbage...just like his main character.
Last edited by Laughlyn; 08-21-2012 at 07:36 AM.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
So you like leves, which have an arrow which completely directs you to the objectives you need to complete, where you often "kill x mobs" and then return to camp, but you vehemetly detest the idea of having an NPC ask you to do this same thing? I really don't understand the issue.
1.0 -> Leves, dungeons, mob exp
2.0 -> Leves, quests (aka leves with cut scenes), dungeons, mob exp
Not seeing the problem. Honestly while I don't absolutely "love" questing, I do wish that quests in this game gave any semblance of decent experience. I swear I spent like an hour and a half on this one botanist quest and got like 3k exp for it. And while the story was ok, I was hoping to get a large amount of experience out of that sort of time investment. Haven't really gone through to do any other class quests since that one.
You do have a choice. You can do quests, missions, leves, grind, dungeons, etc all to level your character. So what if quests are going to be what gives the most exp? It beats killing wolves for 5 hours.
- Kurokikaze
This is how I feel when I read posts on these boards:
Exactly, I don't mind Grinding, but I rather Quest and have the feel of Adventure, then killing the same thing for 5 hours and feel like a jerk for killing a bunny XD. hehe
You mean it's not on rails now? Currently people grind/leve combat jobs to 35ish, then do Raptor parties > Natalan Spirit bond parties. There isn't a lot of pathfinding and exploration going on anyway... once people find a workable solution to a problem (ie finding the fastest way to level), every bloody person follows the template. So yes, I'm going to go out on a limb here and say that FFXIV players are just like the majority of most MMO players in that you don't really give a damn about the lower levels, and your biggest goal is to rush to end game.
Now if you're looking to take it slow, you can definitely still grind on mobs. It just won't be at the fastest speed possible. The days of standing in a corner in Valkrum and killing crabs for 200 exp a pop are over. If you want that group feeling, we'll actually have lowbie dungeons where you'll have to do MORE than just stand in the same grid square killing everything that spawns. Right now, we really only have Toto-Rak, which largely goes unused for leveling (instead it's a 2 man seal farming location)
In addition, I know people who have several lv50 classes/jobs and they still have yet to complete their main/GC storylines. Why not give players their storyline (in brief chunks) along the way to 50? One other note, I truly doubt they'll add enough quests to take every combat job up to 50 by questing alone. So that's where you fill the gap with dungeons, leves, and yes, mob grinding exp (although that will be the least attractive option).
I know some people have this amazing aversion to anything WoW does, but it does get silly. I wonder if some people have the idea that ffxiv is a sandbox MMO (which it definitely isn't, but will be getting sand box elements come player housing etc). It's a theme park, no matter how you dice it. That's not saying it's bad to have a theme park MMO, especially if it's well done.
"Jobs to progress by clearing quests rather than gaining EXP" -Taken Directly from the SE system and content list planned for 2.0
I really, really hope they change their minds about that part for 2.0. That will definitely completely destroy the normal exp camping route. I don't care about quest arrows and what not, but this easily ruins any choices of progression we had before.
I can't think of any games that don't have aspects of linearity, this thread makes me laugh.
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