I understand some people love to mindlessly grind on monsters till there blue in the face and that is completely fine you can still do that in 2.0. However, the quest system is in place not only to level but to have interesting storylines ( even if they are minor ones) I mean Saving a Farmer from 10 Beastman invading there farm, or Saving a lady from a Dragon etc. Personally I hope for something along the lines of this:

Quest 1: Scout Area and find clues on who kidnap the lady ( 700 exp)
Quest 2: After collecting clues you notice on of the clues came from X place, you are to investigate the land to find the Princess's whereabouts.
Quest 3: Seeing that you got spotted and you had to fend off the attack, the enemy will be on high alert, You must go underground and sneak out the Princess out of the Enemy's Hide out!
Quest 4: The Enemy has Spotted and you and Surrounded you! You must find away to fend off the attack and flee when the chance opens up
Quest 5: You almost made it home when the Boss of the Enemy shows up and you must defeat him/her!

^ This kind of quest chaining I like to see, of course 1 Quest and done like helping out a farmer is always welcome ^.^.

Also, not every game is ment for everyone, when 2.0 comes out and it's not the one for you,just find another MMO to play you shouldn't be biting your self in the foot because you feel like you "Have" to play. There are other games out there, I recommend to don't play something you don't want to play.