I don't know how I feel about it.
Tera had quest chaining like that and I got bored after level 15. It was basically the same quests over and over again with different mobs. I hope they actually make these quests fun and engaging.
I don't know how I feel about it.
Tera had quest chaining like that and I got bored after level 15. It was basically the same quests over and over again with different mobs. I hope they actually make these quests fun and engaging.
Quest based leveling mmos still often give you other ways of leveling. For example when I played WoW I didn't care for quests that much I leveled up a Paladin and a Hunter with questing. I wanted to level a DK but no I wasn't going to go through those same boring quests again. So what I did was finished my starting area. Went tank, got instant queues as a tank in dungeon finder spammed dungeons until I was at level cap. Did it pretty casually too only took a week of playing a few hours each day. So when I was level capped I hardly did any quests on my DK.
It sounds like FFXIV will give you choices, dungeons, quests, or mob grinding, so I don't see the big deal about complaing about quests so much because you get choices.
What do you think quests are? Same scheme, just with wider locations. Whether questing, or by exp camp, it's all the same grind. Both should have very comparable levels of exp gain. No reason a game in this day and age has to stick to one, dull system over the other.
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