Sorry jyxn, open world is also getting the boot "We made it so you don’t have to go out to title screen to do this and can make adjustments on that spot. Also lots of contents are instanced in FFXIV 2.0"Personally I can't say I'm glad with how the quest leveling sounds myself.
I guess I'll be "That guy" who is gimp because he levels outside the quest system exploring whatever open world they give to us in 2.0 while everyone else has fun standing in lineups to jump servers for dungeon finder.
If you need a partner, I'll be happy to join ya though![]()
Despite what Rokien's intentions may be, threads like this make people think and come up with alternative solutions that could end up being popularized/used later, so I don't think it's all bad.
That being said, no one definitely knows how 2.0 will end up; not even Yoshi. Speculation is nice and fun, but let's not treat it as an absolute.
the questing is what separates role playing games from the rest though, it's the tool used to tell the story of the area.There's no adventure doing exactly what the game tells you though anyway so you might as well not.
There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.
It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
...and speaking of story telling - order is usually important.. you start at the beginning, work your way through the middle, then get the end.
there's a reason you had to play through all the GC quests in order before fighting darnus - would've ruined the story to not play through them in order.
...and about square repeating the mistakes of other games? ...honestly their biggest faux pas was constantly trying to reinvent the wheel. the biggest complaint during beta/early release was how they tried to put their own unique spin on every little detail of the game - stuff that's already well established in the genre (even their own ffxi)
squares refusal to repeat things that other games have done is the reason we have market wards and retainers instead of an auction house - for starters.
anyone who was around back then can probably remember the plethora of other things they tried to make unique.. (fatigue, stamina, parley to name a few...)
If you're not happy with the fact that the dev team basically remade a shit-stain of a game from the ground up in a year's time, you need to stop posting.
I wonder if you could possibly be any more hyperbolic?I guess I'll be "That guy" who is gimp because he levels outside the quest system exploring whatever open world they give to us in 2.0 while everyone else has fun standing in lineups to jump servers for dungeon finder.
I think there needs to be a balance, an option to either way.
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