Quote Originally Posted by bobbygunz View Post
There's no adventure doing exactly what the game tells you though anyway so you might as well not.

There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
the questing is what separates role playing games from the rest though, it's the tool used to tell the story of the area.

...and speaking of story telling - order is usually important.. you start at the beginning, work your way through the middle, then get the end.

there's a reason you had to play through all the GC quests in order before fighting darnus - would've ruined the story to not play through them in order.

...and about square repeating the mistakes of other games? ...honestly their biggest faux pas was constantly trying to reinvent the wheel. the biggest complaint during beta/early release was how they tried to put their own unique spin on every little detail of the game - stuff that's already well established in the genre (even their own ffxi)

squares refusal to repeat things that other games have done is the reason we have market wards and retainers instead of an auction house - for starters.

anyone who was around back then can probably remember the plethora of other things they tried to make unique.. (fatigue, stamina, parley to name a few...)