You do know that the game didn't tell you where to go, people made that, not SE, PEOPLE found the best areas to leveling not se. PEOPLE EXPLORED not seI know, it was so much better before.
Let's use XI as an example.
Level 1? Go outside any city.
Level 10? Go to Valkurm Dunes.
Level 20? Go to Qufim Island.
Level 30? Go to Yuhtunga Jungle.
Level 40? Go to Crawler's Nest.
Just because the game actually tells you where to go isn't a bad thing. Cryptic gameplay is a thing of the past, get used to it.
Except SE made these areas, and placed monsters in a way to make it a leveling spot. There's a difference between finding the spot, and creating the spot. The only thing SE didn't do is tell you where it was at, but they did form a "clouded path" towards your leveling experience.
You do realize that "exploration" was completely planned by the devs and you were funneled to those areas right? Each map/area, just as now in XIV (especially with leves), all levled up with your character. The higher you went, the more equivalent areas opened up but they were all connected to the previous leveling area.
Aside from that, you're still going to be doing the same thing. Killing endless amounts of mobs except this time, the mob might actually be different and challenge you instead of just another tier of crab/raptor/*insert easy to kill with no dangerous moves mob* that grind parties gravitate too.
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