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  1. #71
    Player
    Virin's Avatar
    Join Date
    Aug 2012
    Posts
    106
    Character
    Hallbjorn Hauk
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rokien View Post
    Don't put me with those grass people. I LOVE the graphics in 2.0
    No! Better grass is key to the plan.
    (1)

  2. #72
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by bobbygunz View Post
    There's no adventure doing exactly what the game tells you though anyway so you might as well not.

    There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

    It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
    I didn't know some of the current players already have access to FF X|V ARR and know exactly how things will work! Colour me amazed~!!! :O
    (6)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  3. #73
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by bobbygunz View Post
    There's no adventure doing exactly what the game tells you though anyway so you might as well not.

    There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

    It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
    I know, it was so much better before.

    Let's use XI as an example.

    Level 1? Go outside any city.
    Level 10? Go to Valkurm Dunes.
    Level 20? Go to Qufim Island.
    Level 30? Go to Yuhtunga Jungle.
    Level 40? Go to Crawler's Nest.

    Just because the game actually tells you where to go isn't a bad thing. Cryptic gameplay is a thing of the past, get used to it.
    (11)

  4. #74
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by bobbygunz View Post
    self-directed gameplay is more interesting than doing what some nobody farmer tells you to for no reason. Maybe you dont want to help him kill 10 marmots or whatever other bullshit.
    Open world grinding is not self-directed.

    The developer controls mob populations and respawns just the same as the do the number of floating exclamation points.

    Choosing between the two or three camps for your exp range is the same as choosing between a handful of quests. You follow the trail the developers want you to and get as much exp per hour as they allow you to.

    The thing is, Yoshida has said from the onset that he's making a fan service theme park game. If you go to Disney, they don't tell you you absolutely must ride It's a Small World for seven hours before you can do anything else.

    As has been explained to this chicken little many times: yes, mob grinding isn't the most efficient means of gaining exp, but nor is just spamming quests. The devs want people to mix it up and use all sorts of methods to break up the monotony.
    (6)
    Last edited by Sephrick; 08-20-2012 at 01:26 AM.

  5. #75
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    No matter how you shake it Most people don;t wanna be running around with the chicken heads chopped off trying to find X person/place/thing before continuing with quests, its a very huge turn off and people will leave just as quick as they got here.

    Quests pointing you in the direction you need to go doesn't stop you from having the best adventure of your life, in fact its no different then " Here's a Treasure map, and X Marks the Spot" the only difference is it's guiding you there. Guiding/non guiding you to places like some of you say doesn't make the game hard! Its the "Quest" itself that makes it hard or not hard, not getting to where you need to get to.
    (3)

  6. #76
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by KiriA500 View Post
    I know, it was so much better before.

    Let's use XI as an example.

    Level 1? Go outside any city.
    Level 10? Go to Valkurm Dunes.
    Level 20? Go to Qufim Island.
    Level 30? Go to Yuhtunga Jungle.
    Level 40? Go to Crawler's Nest.

    Just because the game actually tells you where to go isn't a bad thing. Cryptic gameplay is a thing of the past, get used to it.
    You do know that the game didn't tell you where to go, people made that, not SE, PEOPLE found the best areas to leveling not se. PEOPLE EXPLORED not se
    (3)

  7. #77
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    You do know that the game didn't tell you where to go, people made that, not SE, PEOPLE found the best areas to leveling not se. PEOPLE EXPLORED not se
    Except SE made these areas, and placed monsters in a way to make it a leveling spot. There's a difference between finding the spot, and creating the spot. The only thing SE didn't do is tell you where it was at, but they did form a "clouded path" towards your leveling experience.
    (5)

  8. #78
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Hooray slippery slopes!
    (1)

  9. #79
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Jennestia View Post
    "Bubble of 2003", so you mean every MMO I've played released after it with people using World Chat for gathering people for DPing and so on are just living in 2003?
    Nah, I'm talking about having both, he thinks there will no way to make exp parties. I say there will be, judging by the way yoshi-p made his party and killed stuff. Plus the bubble comment was me having a go at him not wanting options/alternative ways to gain exp. idk, it was direceted him, not every single game/player.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  10. #80
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Hello again, it's me Rokien! So with Reinheart's translation, my initial worry was correct!

    "Yes, when you first reach a area by following the “!” (Exclamation mark) it leads to another ! We are currently making those links."
    So.. what would you suggest they do? Keep the current system?

    Maybe it would be better if they had an option to do both as the same exp rate, but I don't see a problem with story driven content in the form of quest hubs in a Final Fantasy game. Final Fantasy is meant to be story driven and imo leves and mindless grinding don't cut it.

    The way levelling was in FFXI and this game is that there are ideal grind spots and camps to level in. You progress from say one zone from level x, and once you hit level z then your going on to the next zone. Rinse and repeat untill you have all your jobs capped out. Is that not the same as content on rails? Sure, you could be a rebel and opt to grind in an unorthodox camp but your exp gain will most likely not be up to par. Currently in FFXIV 45+ is natalan for maximum efficiency or do something else for less exp gain. If they throw in a quest system its the same. Do your quests for maximum exp gain, or do something else for a bit less.

    TL;DR FFXIV in it's current state is on rails. For new players these rails are not made obvious and they must often turn to veteran players to understand where to start. Quests should be a welcome addition to what is supposed to be a story driven game.
    (3)

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