I apologize for being dramatic, I will have faith and wait for 2.0, then I will judge.
I apologize for being dramatic, I will have faith and wait for 2.0, then I will judge.



Since when did he start dual-boxing threads?
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
I got it. Scrap 2.0 hire Rokien as the producer. Have there be no level cap just grinding all day but have the best damn grass texture the world has ever seen. Instead of quests you can gain extra exp by arguing with him on the forums. The more likes you get and the more posts you make the higher exp bonus.
Don't put me with those grass people. I LOVE the graphics in 2.0I got it. Scrap 2.0 hire Rokien as the producer. Have there be no level cap just grinding all day but have the best damn grass texture the world has ever seen. Instead of quests you can gain extra exp by arguing with him on the forums. The more likes you get and the more posts you make the higher exp bonus.



Fund this idea!I got it. Scrap 2.0 hire Rokien as the producer. Have there be no level cap just grinding all day but have the best damn grass texture the world has ever seen. Instead of quests you can gain extra exp by arguing with him on the forums. The more likes you get and the more posts you make the higher exp bonus.
No matter how you shake it Most people don;t wanna be running around with the chicken heads chopped off trying to find X person/place/thing before continuing with quests, its a very huge turn off and people will leave just as quick as they got here.
Quests pointing you in the direction you need to go doesn't stop you from having the best adventure of your life, in fact its no different then " Here's a Treasure map, and X Marks the Spot" the only difference is it's guiding you there. Guiding/non guiding you to places like some of you say doesn't make the game hard! Its the "Quest" itself that makes it hard or not hard, not getting to where you need to get to.
Hooray slippery slopes!

So.. what would you suggest they do? Keep the current system?
Maybe it would be better if they had an option to do both as the same exp rate, but I don't see a problem with story driven content in the form of quest hubs in a Final Fantasy game. Final Fantasy is meant to be story driven and imo leves and mindless grinding don't cut it.
The way levelling was in FFXI and this game is that there are ideal grind spots and camps to level in. You progress from say one zone from level x, and once you hit level z then your going on to the next zone. Rinse and repeat untill you have all your jobs capped out. Is that not the same as content on rails? Sure, you could be a rebel and opt to grind in an unorthodox camp but your exp gain will most likely not be up to par. Currently in FFXIV 45+ is natalan for maximum efficiency or do something else for less exp gain. If they throw in a quest system its the same. Do your quests for maximum exp gain, or do something else for a bit less.
TL;DR FFXIV in it's current state is on rails. For new players these rails are not made obvious and they must often turn to veteran players to understand where to start. Quests should be a welcome addition to what is supposed to be a story driven game.

Maybe the option should be given to toggle the "!" (Exclamation mark) on and off?
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