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  1. #1
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    Quote Originally Posted by KiriA500 View Post
    So...instead of wanting to be an adventurer, who wanders the land for adventure and seeing if people need help...you'd rather just be some lunatic who runs all over the place looking for things to kill.

    That's how serial killers start out...
    There's no adventure doing exactly what the game tells you though anyway so you might as well not.

    There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

    It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
    (6)


  2. #2
    Player
    Nuinn's Avatar
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    Mar 2011
    Location
    Gridania
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    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by bobbygunz View Post
    There's no adventure doing exactly what the game tells you though anyway so you might as well not.

    There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

    It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
    I didn't know some of the current players already have access to FF X|V ARR and know exactly how things will work! Colour me amazed~!!! :O
    (6)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by bobbygunz View Post
    There's no adventure doing exactly what the game tells you though anyway so you might as well not.

    There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

    It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
    I know, it was so much better before.

    Let's use XI as an example.

    Level 1? Go outside any city.
    Level 10? Go to Valkurm Dunes.
    Level 20? Go to Qufim Island.
    Level 30? Go to Yuhtunga Jungle.
    Level 40? Go to Crawler's Nest.

    Just because the game actually tells you where to go isn't a bad thing. Cryptic gameplay is a thing of the past, get used to it.
    (11)

  4. #4
    Player

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    Mar 2011
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    Quote Originally Posted by KiriA500 View Post
    I know, it was so much better before.

    Let's use XI as an example.

    Level 1? Go outside any city.
    Level 10? Go to Valkurm Dunes.
    Level 20? Go to Qufim Island.
    Level 30? Go to Yuhtunga Jungle.
    Level 40? Go to Crawler's Nest.

    Just because the game actually tells you where to go isn't a bad thing. Cryptic gameplay is a thing of the past, get used to it.
    You do know that the game didn't tell you where to go, people made that, not SE, PEOPLE found the best areas to leveling not se. PEOPLE EXPLORED not se
    (3)

  5. #5
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    You do know that the game didn't tell you where to go, people made that, not SE, PEOPLE found the best areas to leveling not se. PEOPLE EXPLORED not se
    Except SE made these areas, and placed monsters in a way to make it a leveling spot. There's a difference between finding the spot, and creating the spot. The only thing SE didn't do is tell you where it was at, but they did form a "clouded path" towards your leveling experience.
    (5)

  6. #6
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rokien View Post
    You do know that the game didn't tell you where to go, people made that, not SE, PEOPLE found the best areas to leveling not se. PEOPLE EXPLORED not se
    You do realize that "exploration" was completely planned by the devs and you were funneled to those areas right? Each map/area, just as now in XIV (especially with leves), all levled up with your character. The higher you went, the more equivalent areas opened up but they were all connected to the previous leveling area.

    Aside from that, you're still going to be doing the same thing. Killing endless amounts of mobs except this time, the mob might actually be different and challenge you instead of just another tier of crab/raptor/*insert easy to kill with no dangerous moves mob* that grind parties gravitate too.
    (2)

  7. #7
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by bobbygunz View Post
    There's no adventure doing exactly what the game tells you though anyway so you might as well not.

    There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

    It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
    the questing is what separates role playing games from the rest though, it's the tool used to tell the story of the area.

    ...and speaking of story telling - order is usually important.. you start at the beginning, work your way through the middle, then get the end.

    there's a reason you had to play through all the GC quests in order before fighting darnus - would've ruined the story to not play through them in order.

    ...and about square repeating the mistakes of other games? ...honestly their biggest faux pas was constantly trying to reinvent the wheel. the biggest complaint during beta/early release was how they tried to put their own unique spin on every little detail of the game - stuff that's already well established in the genre (even their own ffxi)

    squares refusal to repeat things that other games have done is the reason we have market wards and retainers instead of an auction house - for starters.

    anyone who was around back then can probably remember the plethora of other things they tried to make unique.. (fatigue, stamina, parley to name a few...)
    (2)

  8. #8
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by bobbygunz View Post
    There's no adventure doing exactly what the game tells you though anyway so you might as well not.

    There should be quests and all that crap obviously, but handholding you through everything can get very insufferable very quickly. "Go here" "go here" "go here" "go here". Especially when the quest objectives are barely 100 meters from the quest start.

    It's been done very poorly in the past. And SE seem intent on repeating the mistakes of past games, so... you do the math
    I know that self guided story measures used in old FF's are so boring and poorly made....
    (0)
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