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Thread: Red Mage idea

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  1. #1
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    As logn as RDM doesn't become an early over pwoered unbalanced mess.

    They are the earlier swashbuckler type. So their mains should be En-spells on swords. Weaking defense spells to enhance their malee, stuns, swift attack combo and leave it at that.

    Leave elemental nuking to other mages and mainly blms.

    Otherwise RDM will be back line again, so it's focus shoudl be minor spells to enhance sword atacks and malee weakness on mobs.

    Perhaps they can have hp m p drain spells like Dancer on XI, to enhance them but also the party as long as they are enganged on the mob (s) keeping them up front.
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    Last edited by kazaran; 08-26-2012 at 01:58 AM.

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Technically it wouldn't nuking. I would be in favor of making blizzard and water sub skills just so red mage can have them for small extra damage against enemies. This way red mage also has an "elementalist" touch to it because it could exploit all elemental weaknesses. IF we had a free cast system they could merely throw in these spells for extra damage. It wouldn't make them OP either especially considering lower base melee damage and lower base spell damage. Make it a point to combine the two for higher damage.
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