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Thread: Red Mage idea

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  1. #23
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Okay what a Red Mage needs to work in this game:

    Fast Casting/Combat Casting - Make it so they can cast while attacking. Otherwise having to choose casting or attacking puts a deficiency on either action as if it's not bad enough that they don't excel at either. I say make it a "Stance that consumes TP over time like PUG's fists consume MP"

    Magics - Should come from the class itself, or sub actions. You shouldn't make simple enfeebles such as poison or stun job abilities unless it's going to be ONE at best. Red Mage needs utility abilities to make it function effectively or it will fail as a job.

    MP recovery - Since they are going to be attacking and casting they need to be able to recover MP effectively since they wont be recovering naturally like backline mages. I proposed a skill called translation which changes all of your accumulated TP into MP.

    Enchantments - This isn't a nessesity but it will help to enhance your melee attacks for elemental damage.

    I say the above because red mage will not work otherwise. Red Mage is a jack of all trades and should be built as such, not an enfeebler, nuker, enhancer, or healer, but a Melee with several utility abilities. At best it is a Damage Dealer, but with something like Fast Cast it can easily spam cures, nukes, enfeebles, or enhancements. At the very least, we do not want red mage to be sitting at the backline.
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    Last edited by AceofRains; 08-25-2012 at 08:48 PM.

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