Results 1 to 10 of 136

Thread: Red Mage idea

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Best.RDMThread. Ever.

    I choose not to make En-spells able to be cast on other players since I think that would cut in to some of the uniqueness of the RDM in melee (and possibly make it more efficient to simply have the RDM buff the party from the back lines). But Aoe Temper and Barrier I think would be a nice contribution.
    I may be able to get behind Temper and Barrier, but under certain conditions. 1) Instant cast. This is non-negotiable. 2a) Affects all party members regardless of how far they are from the RDM. 100 yalm radius would also work. or 2b) Aura-type effect that originates from the RDM. If I had my way, I'd make it so the RDM gets the full benefit of the buff and everyone else gets the buff at 80% potency.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Duelle View Post
    Best.RDMThread. Ever.

    I may be able to get behind Temper and Barrier, but under certain conditions. 1) Instant cast. This is non-negotiable. 2a) Affects all party members regardless of how far they are from the RDM. 100 yalm radius would also work. or 2b) Aura-type effect that originates from the RDM. If I had my way, I'd make it so the RDM gets the full benefit of the buff and everyone else gets the buff at 80% potency.
    This is great! and like i said, if there's a balance issue, you can make the AoE only by using Sacred Prism.
    (0)

  3. #3
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Those are certainly good points, but I don't think entirely necessary. My suggestion has the spells as self-target only (like Sanguine Rite) so when Sacred Prism is used to make it aoe, it can only be centered on the RDM. The buffs are also very melee oriented so there isn't much reason to be hitting back line jobs with them.

    Discussion is good, because regardless of how each of us thinks our own particular build would play, someone else may have a different opinion. And if someone finds a way to exploit something about your build that would force it into a role you don't actually want to play, you better believe that's the role RDM will end up playing.
    (0)

Tags for this Thread