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Thread: Red Mage idea

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  1. #11
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    When I think about being a Hybrid, I also start thinking about Class (Solo Play) v Job (Party Play)

    If I was a Fencer, I'm just concerned about my damage output really, so enspells galore would be fine.

    If I was a Red Mage and in a party, I'd probably want to bring some buffs and debuffs to the table.

    I can imagine RDM having access to Bravery and Faith to buff themselves and party members to compensate for people who say "well lets bring another pure DD instead"

    I can imagine RDM having access to spells changing state of the battlefield such as Oil.

    I would imagine Faith buff the blm -> Oil the mob -> Fire from BLM to make a massive explosion would more than compensate for not just having another blm. And that type of strategy would probably contribute towards this "Fine Play" thing Yoshi-P has been going on about.

    I remember a long time ago we had a spell on THM? that rendered a mobs elemental alignment neutral. That would be a handy debuff for an RDM to bring to the table for certain fights so other jobs can contribute more effectively.

    The whole idea of pimping out the RDM melee output would be more suited to pimping the base class (Fencer?) so they are like Steiner from FF9. That way we would actually have a defined class and defined job, one is melee orientated and one is mage orientated. When we equip the job crystal we sacrifice the melee contribution in favour of buffs/debuffs as there may be some fights or bosses where the bulk of the party will be asked to step back away from heavy AoEs
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    Last edited by Altanas; 08-23-2012 at 07:31 AM.

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