Sounds like a biased opinion there...
Hybrids are popular because they can do anything. (Even if it's not well.) Red Mages are also iconic from the very first final fantasy.
It's more towards the importance of utility, which Red Mage is based off of. Though you know, people that don't understand the importance of utility "tend to be bad players."
Utility is nice, but there's a line to be drawn for it. XI's Red Mage felt more like the bastard child of a time mage and oracle rather than a Red Mage. Some even called it Pink Mage based on how people used the job.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Don't get me wrong, I thought RDM in XI was done extremely wrong. However that doesn't mean that keeping the same essence = automatically XI RDM.
1) You need to learn how to use sarcasm on your writing. Lacking on how to use it is not useful since it's already hard to read it from someone that knows how to.1) I was being sarcastic. Sorry you didn't pick it up.
2) What Utility is necessary in this game that isn't already there? Yeah, RDMs could make mobs more vulnerable to, say, lightning damage, but they'd have to A) increase all the other BLMs damage and B) do enough damage themselves to make it worthwhile, otherwise you'd just bring another BLM instead. Sure, RDMs would probably be able to spot heal as well, but again, between PLD, BRD, and WHM, there's already enough spot healing.
Yes, I understand everything is up for grabs in ARR, but a lot of people get stuck in this "They're hybrids and should be able to do everything okay" instead of "They're a mix of magic and physical, but they do this one thing ridiculously well that makes them invaluable." The "iconic" Red Mage never did this.
2) That's the thing, you lack different understanding of utility than bringing a "unique" thing to the party. A BLM can magic DD, a Bard can support, a DRG can physical DD. However they are locked to that certain aspect to their character(except bard which only does loldmg on higher end content). However, having the ability to play multiple roles has already been proven as useful. Take monk for example. The job can do both Magical/Physical DD. Use it in Garuda, it automatically becomes a Chirada/Suprana bane. However it's a given that BLM will deal more magical damage than a monk does. You don't have to be superior in a single aspect to be invaluable.
I mean, your statement is flawed just by the aspects you've stated. My guess is that you are an FFXI player because you're bringing up the horrible RDM playstyle which FFXI had. Why is it that RDM has to only be a support/healer? It completely ignores the other two roles which it is supposed to also carry, which is damage dealing with both physical and magical damage.
Considering the fact that Jobs will be locked on certain content (such as hamlet and skirmish). Then the fact that you sign up on Content Finder as a certain job, the ability to have access to multiple playstyles (Chirada/Suprana, or Nael Hard mode) can easily become extremely valuable.
Last edited by Dawiichan; 08-23-2012 at 06:45 AM.
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