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Thema: Red Mage idea

Hybrid-Darstellung

  1. #1
    Player
    Avatar von Eremor
    Registriert seit
    Mar 2011
    Beiträge
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Zimmerer Lv 50
    Some really really really old data, I don't even remember where it was from or if it was credible or not, certainly isn't relevant to the current build of the game much less 2.0.



    But hey look, Fencer and Musketeer as separate classes.

    Just an attempt to stifle the Musketeer -> Red Mage enthusiasts. Sorry, but it just won't work, it would be even worse then Archer -> Bard. Musketeer is obviously ranged DPS whereas Red Mage is anything but.
    (0)

  2. #2
    Player
    Avatar von Duelle
    Registriert seit
    Mar 2011
    Beiträge
    3.965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Rotmagier Lv 80
    Zitat Zitat von Eremor Beitrag anzeigen
    Just an attempt to stifle the Musketeer -> Red Mage enthusiasts. Sorry, but it just won't work, it would be even worse then Archer -> Bard. Musketeer is obviously ranged DPS whereas Red Mage is anything but.
    Archer => Bard has a precedent, which is why it isn't that bad. Musketeer I believe is being used in the romantic sense than realistically. Musketeers are guys that use muskets. They did have melee weapons to fall back on, but they were primarily mounted ranged soldiers (wikipedia refers to them as the precursor of the modern rifleman).

    Yes, we have Aramis, Athos, D'Artagnan and Porthos to thank for the flair and whatnot, but RDM borrows from that aesthetic of the French Musketeer alone. Speaking of which, I'd like the AF to borrow from the tabard "look" that was used in FFXI, if possible. Conversely, the body could use the model of the GC overcoat and be altered to resemble a justacorps.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)