Quote Originally Posted by AceofRains View Post
My apologies I forgot to include the actually job actions that pull this all together. You called one of them and that is En-spells. With the limit of only 5 new abilities per job you need to find a shortcut on en-spells. Here the abilties I made up that help to make a jack of all trades be a melee attacker as well as a caster.

Enchant - Use a crystal to enchant your weapon with it's elemental property. This is so you have a constant flow of additional magic damage on your melee attacks.
Translation - Convert all of your TP into MP. This is so that if you happen to run out of MP, the fact that your dealing melee damage will help to recover it so you can keep going.
Delta Strike - It's name is tenative because I believe this is a Magus sister attack but this basicly deals damage to HP, MP, and TP it would be the red mage's unique weaponskill.
Free Cast - Now this skill really brings it all together. It allows you to attack and move while caating at the cost of gradual TP consumption. This makes it so that you don't have to take the time out to interrupt your melee while trying to get a spell off.
Chainspell - This allows you to essentially spam your magic for a short period, good for a 15 minute ability I'd aay.

These combinations of abilties will help red mage to be a caster on the front lines while continuing a melee onslaught. This is what I mean by a jack of all trades. What it really equates to is just a damage dealer with a few spare tricks up his sleeve such as raise and cure from conjurer.
I don't see why FNC couldn't get en-spells, considering it's a melee based spell, and give RDM's job abilities magic oriented spells such as haste and refresh.