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Thread: Red Mage idea

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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Frankly I would think the musketeer/fencer would utilize the classic fencing weapon Misericorde (A.K.A. Parrying Dagger), which could be used for a weak offhand damage weapon, to help increase DPS due to Swords being on the lower end of the DPS ladder and increase the natural rate of parry.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    Frankly I would think the musketeer/fencer would utilize the classic fencing weapon Misericorde (A.K.A. Parrying Dagger), which could be used for a weak offhand damage weapon, to help increase DPS due to Swords being on the lower end of the DPS ladder and increase the natural rate of parry.
    Ah, the old rapier + main gauche combo! I can get behind that.

    Quote Originally Posted by Brakapart View Post
    Haste works well in many other MMOs, successful ones at that, like WoW... so don't say it isn't a good idea in one. Sorry bro.
    I think it may be the fact that haste and TP have this bad tendency of meshing too well. Think about it, in other games where haste is used, haste is almost never involved with classes with resources that are attained per hit. Rage, Righteous Fury, and TP all fall under that.

    XI's melee balance was in part ripped to shreds because of haste along with store TP, especially classes that could dual wield. And it got worse when multi-hitters entered the picture. I'm sure it would be fine if Hastaga was treated like Bloodlust/Heroism in WoW, with a debuff that prevents you from receiving the effect for 10 minutes. The problem is someone would start frothing at the mouth because it doesn "feel" like Hastaga from other FF games.
    (0)
    Last edited by Duelle; 08-21-2012 at 01:49 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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