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Thread: Red Mage idea

  1. #51
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    Alaltus's Avatar
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    Quote Originally Posted by ShivenCasull View Post
    Heres an idea:

    Class = Fencer/ FNC - one handed sword fighter DD that can't use shields but deals increased damage with a two handed grip.

    Then RDM could be a melee mage hybrid DD(without tank abilities) and everyone is happy.
    This isnt ffxi two handed grips dont even exist in xiv yet so i think your getting ahead of yourself there but Rdm not using a shield would makes sense since parry and shield block dont stack currently.

    I cant say i want to see a tanking Rdm maybe temporarily in battle since that would fit in with its style of taking emergency action when things go horribly wrong but thats about as far as i'd like to see it go.
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    Last edited by Alaltus; 08-21-2012 at 08:21 AM.

  2. #52
    Player Andrien's Avatar
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    Anyone remember the 3 Musketeers?

    They looks like fencers to me. and they use guns too. (i think)

    (0)

  3. #53
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    Quote Originally Posted by Alaltus View Post
    This isnt ffxi two handed grips dont even exist in xiv yet so i think your getting ahead of yourself there but Rdm not using a shield would makes sense since parry and sheild block dont stack currently. I cant say i want to see a tanking Rdm maybe temporarily in battle since that would fit in with its style of taking emergency action when things go horribly wrong but not full time though.
    To be fair this is FFXIV and RDM don't exsist either... so how am I getting ahead of myself?

    I would just like to see a sword class (that doesn't use a shield) that is a damage dealing class.
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  4. #54
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    Quote Originally Posted by ShivenCasull View Post
    To be fair this is FFXIV and RDM don't exsist either... so how am I getting ahead of myself?

    I would just like to see a sword class (that doesn't use a shield) that is a damage dealing class.
    My point was you could just as easily create near enough the same results without adding in the grips into the equatiion like just lock out shield for Rdm and give fencing weapons higher dps ratings than swords for example.
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  5. #55
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    Quote Originally Posted by Alaltus View Post
    My point was you could just as easily create near enough the same results without adding in the grips into the equatiion like just lock out shield for Rdm and give fencing weapons higher dps ratings than swords for example.
    First off, don't worry about "Grip" ... you've confusing my idea with a mechanic from previous FF games.

    I only meant fencers could use one handed swords (in two hands) for aesthetic reasons. They won't use shields because the focus is to deal damage and it gives RDM something new to start from.
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    Last edited by ShivenCasull; 08-21-2012 at 09:45 AM.

  6. #56
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    Quote Originally Posted by ShivenCasull View Post
    First off, don't worry about "Grip" ... you've confusing my idea with a mechanic from previous FF games.

    I only meant fencers to use small one handed swords (in two hands) for aesthetic reasons. They won't use shields because the focus is to deal damage and it gives RDM something new to start from.
    The reason those swords are small is so they can use them with one hand, thus enabling quicker, nimbler fencing. Using two hands for a one-handed weapon is actually counter-productive. As far as being aesthetic, I guess that's cool - if you like watching the Special Olympics.
    (1)

  7. #57
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    Ladon's Avatar
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    I think they need to look into a new mechanic when adding additional jobs at this point rather than trying to build more on this class sharing business or new jobs will just either not fill any roles well enough to be useful or be too similar to other jobs. It also removes the very difficulty we're seeing in this thread, that is trying to make the jobs fit with the current classes when considering the current system.

    I think they need to do something like an Advanced Job that can be unlocked after getting a job to 50. Then rather than using Souls they can use new types of weapons to equip to activate the advanced job. They'll only have access to the base class skills but Advanced Jobs will have far more unique skills which will allow them to better define the new job roles as well. The basic idea would hopefully be that the Advanced Job counterpart will allow someone to play a slightly different role than the base Job in parties while keeping the classes mostly for solo play.

    Basic idea would be:

    GLD -> PLD -> Holy Knight (Two Handed Sword)
    MRD -> WAR -> Dark Knight (Scythe)
    CON -> WHM -> Red Mage (Rapier)
    LNC -> DRG -> Samurai (Katana)

    Etc.

    Then they are free to stack all kinds of class specific abilities onto the new jobs without having to worry about silly builds from sub classes breaking stuff or making other jobs/classes pointless or making class combinations that don't make a lot of sense.
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  8. #58
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    Quote Originally Posted by Ladon View Post
    I think they need to look into a new mechanic when adding additional jobs at this point rather than trying to build more on this class sharing business or new jobs will just either not fill any roles well enough to be useful or be too similar to other jobs. It also removes the very difficulty we're seeing in this thread, that is trying to make the jobs fit with the current classes when considering the current system.

    I think they need to do something like an Advanced Job that can be unlocked after getting a job to 50. Then rather than using Souls they can use new types of weapons to equip to activate the advanced job. They'll only have access to the base class skills but Advanced Jobs will have far more unique skills which will allow them to better define the new job roles as well. The basic idea would hopefully be that the Advanced Job counterpart will allow someone to play a slightly different role than the base Job in parties while keeping the classes mostly for solo play.

    Basic idea would be:

    GLD -> PLD -> Holy Knight (Two Handed Sword)
    MRD -> WAR -> Dark Knight (Scythe)
    CON -> WHM -> Red Mage (Rapier)
    LNC -> DRG -> Samurai (Katana)

    Etc.

    Then they are free to stack all kinds of class specific abilities onto the new jobs without having to worry about silly builds from sub classes breaking stuff or making other jobs/classes pointless or making class combinations that don't make a lot of sense.
    Screw your idea. Three words: NUNCHUCKS. All jobs should get nunchucks. BLM relic? Naaaah - NUNCHUCKS. WHM cure potency staff? Efffffff that - NUNCHUCKS.

    (1)

  9. #59
    Player
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    Quote Originally Posted by ShivenCasull View Post
    First off, don't worry about "Grip" ... you've confusing my idea with a mechanic from previous FF games.

    I only meant fencers to use small one handed swords (in two hands) for aesthetic reasons. They won't use shields because the focus is to deal damage and it gives RDM something new to start from.
    Ah right, forgive me because i know very little about fencing but now that i think about i can only think of 1 instance of someone 2handing a rapier (romancing saga) i cant think of any other instances of that occuring do fencers actually ever 2hand their weapons?
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  10. #60
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    Quote Originally Posted by Alaltus View Post
    Ah right, forgive me because i know very little about fencing but now that i think about i can only think of 1 instance of someone 2handing a rapier (romancing saga) i cant think of any other instances of that occuring do fencers actually ever 2hand their weapons?
    Should have never said "small" swords... sigh, work with me here a little bit.

    No, I'm not saying you should two hand a fencing rapier or saber that would be stupid. You should feel bad for making me explain that.

    I just want a sword fighter who fights with two hands on a one handed sword (see: bastard sword) instead of a great sword.


    Quote Originally Posted by Yves View Post
    The reason those swords are small is so they can use them with one hand, thus enabling quicker, nimbler fencing. Using two hands for a one-handed weapon is actually counter-productive. As far as being aesthetic, I guess that's cool - if you like watching the Special Olympics.
    Er, I meant actual sword fighting not fencing. Blame SE's naming localisation and calling swordsmen, gladiators.
    (0)
    Last edited by ShivenCasull; 08-21-2012 at 09:44 AM.

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