

my pointIf Red mage ever did appear in XIV, it would very likely be much more relevant in its swordplay than say, XI. It wouldn't make much sense for that one aspect to overshadow the other aspects of the job (black magic, white magic, debuffs, buffs, etc). When all these things are combined, you get a very powerful class and so obviously it needs to be toned down and that's where the tears will come.
the higher your hope fly, the more it hurt when it not happen

Fact #1: Gunblades exist in FFXIV.
Fact #2: No traditional FF job uses gunblades.
Therefore I make the following proposition:
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Heres an idea:
Class = Fencer/ FNC - one handed sword fighter DD that can't use shields but deals increased damage in a two handed stance/grip.
Then RDM could be a melee mage hybrid DD(without tank abilities) and everyone is happy.
Last edited by ShivenCasull; 08-21-2012 at 08:44 AM.



iThis isnt ffxi two handed grips dont even exist in xiv yet so i think your getting ahead of yourself there but Rdm not using a shield would makes sense since parry and shield block dont stack currently.
I cant say i want to see a tanking Rdm maybe temporarily in battle since that would fit in with its style of taking emergency action when things go horribly wrong but thats about as far as i'd like to see it go.
Last edited by Alaltus; 08-21-2012 at 08:21 AM.

To be fair this is FFXIV and RDM don't exsist either... so how am I getting ahead of myself?This isnt ffxi two handed grips dont even exist in xiv yet so i think your getting ahead of yourself there but Rdm not using a shield would makes sense since parry and sheild block dont stack currently. I cant say i want to see a tanking Rdm maybe temporarily in battle since that would fit in with its style of taking emergency action when things go horribly wrong but not full time though.
I would just like to see a sword class (that doesn't use a shield) that is a damage dealing class.



My point was you could just as easily create near enough the same results without adding in the grips into the equatiion like just lock out shield for Rdm and give fencing weapons higher dps ratings than swords for example.

First off, don't worry about "Grip" ... you've confusing my idea with a mechanic from previous FF games.
I only meant fencers could use one handed swords (in two hands) for aesthetic reasons. They won't use shields because the focus is to deal damage and it gives RDM something new to start from.
Last edited by ShivenCasull; 08-21-2012 at 09:45 AM.
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