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Thread: Red Mage idea

  1. #21
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by rina_inverse View Post
    could someone explain the obsession/fascination with RDM? Ive never play XI, but from limited experience playing/using RDM in other titles, it seems.. half baked
    It's unfinished business for those of us from the melee camp. The crowd that got urinated on by FFXI's playerbase because having the Red Mage spam cures, refresh and haste was more useful to them than letting the melee mage be a melee mage. The developers being scared to death of RDM was the other issue, but instead of doing what any other dev team would have done (read: nerf the hell out of the OP parts of the job) they just let it be. It shows even now because RDM is miles behind pretty much every other job in the game.

    We don't want the mistakes of the past repeated, hence the suggestions. Some like the OP, some like the idea linked in my signature.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #22
    Player
    Churchill's Avatar
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    Jun 2012
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    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    You were always welcome to melee as a RDM in FFXI.

    Just not in any setting where people were looking to get XP at an efficient rate, down an NM, complete a quest, etc.
    (0)

  3. #23
    Player
    rina_inverse's Avatar
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    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    but you cant get the best of both, it will ruin the balance
    I personally prefer GLA/PLD finally getting that magick sword in the opening movie

  4. #24
    Player
    Alokin1988's Avatar
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    May 2011
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    Ulduah
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    27
    Character
    Dash Handsome
    World
    Excalibur
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Dawiichan View Post
    Think about it like in FF12. Your red mage could not only do good melee damage, but had the ability to use multiple skills from many classes. Not only could my red mage heal but it could also nuke. Not only could it buff but it could also debuff. It is the true hybrid job.
    Don't forget the fact that they are the most stylish job in all of Final Fantasy.
    (0)

  5. #25
    Player
    rina_inverse's Avatar
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    Rina Inverse
    World
    Masamune
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    Carpenter Lv 51
    stylish is the same with opinion, if it's other then its obsolete

  6. #26
    Player
    Churchill's Avatar
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    Jun 2012
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    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    People like RDM because its AF traditionally incorporates a fedora/wide brim hat with a feather in it, typically referred to as a "pimp hat".

    If XI is any indication, the devoted followers of RDM are both some of the worst players and most vocal.
    (0)

  7. #27
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by rina_inverse View Post
    but you cant get the best of both, it will ruin the balance
    I personally prefer GLA/PLD finally getting that magick sword in the opening movie
    PLD holy sword skills are and should be different from magic sword. And who said anything about getting the best of both. You design the job around application of their attacks/spells and build from there. Ramsey's suggestion in the RDM Design thread has the right idea of what to aim for.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #28
    Player
    Dawiichan's Avatar
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    May 2011
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    Limsa
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    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by rina_inverse View Post
    Yes, but XII is not a job-based titles, and a non job-based titles tend to be over powered hybrid
    Sorry, I'm talking about a different version of XII. I'm talking about FFXII International with the Zodiac Job system. In here there are jobs (12 in total), and Red Mage was what it is in my description(Balthier was my Red Mage).

    http://media.photobucket.com/image/f.../zodiacjob.jpg
    (0)

  9. #29
    Player
    Delila's Avatar
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    Dec 2011
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    31
    Character
    Chia Tansy
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I see RDM job coming more from Musketeer than GLA. It really makes sense if you think about it. Traditional Musketeers always had the epee sword as well as a gun.
    (4)
    Last edited by Delila; 08-20-2012 at 09:49 AM.

  10. #30
    Player Andrien's Avatar
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    Mar 2011
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    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Musketeer to unlock red mage seems like a more reasonable choice. They do dress like one.
    (1)

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