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  1. #1
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Playing with friends was fun, compared to how I played solo and it was just, suffering. Plus I don't think I lost due to premades, but more so me going along with the team pushing in bad positions, which made it easier for us to be killed. (Of course, my mistake as well) Frontlines is deceptively more complex than one would think. Which is very interesting. (I am trying to restrain my unga bunga and improve my positioning)
    (1)

  2. #2
    Player
    jesseleewelch's Avatar
    Join Date
    Jun 2012
    Posts
    157
    Character
    Jesse Sandor
    World
    Jenova
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Vatom View Post
    Is it just me that doesn't take Frontline serious? Like this is a legit question. People ask for balance in frontline, upset they aren't winning, making guides, etc.

    I'll be honest with you when I care to play I still never took it seriously, it was just great chaos. Balance wasn't a question to me, coordination was the only thing that mattered. Trying to get a whole alliance to follow you was good fun. It's was good exp and a little fun even if I died. Never a test of skill.

    So my question again. Is it just me that never took Frontline serious?

    Ps. IDC how long you played or how good you are.
    Depends on the reason for why you are playing to begin with. If you are "just here for xp/series xp/tomes", then it makes sense that you would just openly not care.

    Others DO care. In my case, it is a grind to get my achievements done. I am almost up to my 1500th win (halfway done with all Frontlines achievements) but still have a long way to go.

    For people like me, it can be frustrating when i see our score drop 50 points because 6 of my teammates decided to run off and pick a 6v20 fight and get annihilated. It can be frustrating when people tunnel vision the mid oovo for the first half of the match while totally ignoring outer nodes, then they wonder why we behind the other teams by 500 points.

    It bites when i start a match and right away my teammates are saying "i have no idea what is going on" or "just here for xp". As soon as i see that, i figure i might as well put in a ball gag and bend over now. I know where this is going...
    (1)

  3. #3
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by jesseleewelch View Post
    It bites when i start a match and right away my teammates are saying "i have no idea what is going on"
    Yet that was my immediate reaction as a new player to Frontlines, so I'm not ever really that upset over those comments. I just tell them to just try to stay with the pack and keep their map open, and hope for the best.
    (1)

  4. #4
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    I understand the frustration jesse- but as much as it cause by other people it's also self inflicted. We can't force people not expect them to play like you. That's all I'm saying. If people wanna be mad at truth go ahead(not you specifically)
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  5. #5
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    185
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vatom View Post
    You’re applying ranked CC logic to a mode that was never built to function that way
    This isn't just "ranked CC logic'" this is standard PvP logic. The very fact that you seem to consider Ranked CC to be the only 'true' PvP while referring to anything else as being just "chaos", suggests a very narrow view.

    FL is large-scale PvP. The same basic rules which apply to CC also apply to FL: coordinate to focus down opponents, be aware of your job strengths and utilise them to support your team, keep together where possible, deaths are costly - a few seconds away to use an elixir beats a respawn countdown.

    FL has an RNG element to it's objectives, but to write it off as nothing more than 'chaos' suggests a very limited knowledge of FL. To a good team, those RNG objectives are secondary. Aggressive, tactical, and coordinated team play farms early BH and kills, which allows the easy capture of objectives to naturally follow.
    Heavy objective-focus isn't necessary and the greater the proportion of casual players who take on the 'focus ice, let them fight' approach, the lower the chances of winning.

    Consider it similar to a CC tank, throwing themselves in and spamming AoEs randomly until they die, respawn, repeat. Is it contributing? They're dealing damage and taking damage which their team would've otherwise taken. So by your FL logic, yes, they're directly contributing. Except their total lack of focus and self heal means they're spending more time dead than assisting. So their minimal contributions are completely outweighed by the negative effects their constant deaths/absence are having on their team. These FL examples are no different.
    And these are not 'worst case examples'. They are highly common scenarios, occurring at some point in a large proportion of games, especially around reset times where the greatest proportion of players are casuals just playing for roulette experience.
    (2)

  6. #6
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    You’re making the mistake of treating all PvP modes as if they share the same weight. Yes, some fundamentals overlap — coordination and awareness are useful everywhere — but the design intent of FL is not the same as CC.
    That’s not ignorance — it’s acknowledging what the developers designed it to be. If SE wanted FL to function like CC, it wouldn’t have roulette incentives, respawns, and RNG objectives. It exists as an accessible, large-scale PvP mode.

    Calling common, intended playstyles “wrong” just because they don’t match your preferred meta is where we disagree. FL doesn’t require the same structure or seriousness as CC, and pretending otherwise ignores why so many players queue for it in the first place.

    Also please do not refer to my knowledge. Just like told someone else, you don't know how I play and I don't know how you play. Let keep this within the realm of the original post.
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  7. #7
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    If people are determined to make frontline mid-core/high end, maybe they should be asking Yoshi P for similar version to be added to CC. Chaos mode…8 vs 8 would be a reasonable request.
    (0)

  8. #8
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by A-Omega View Post
    If people are determined to make frontline mid-core/high end, maybe they should be asking Yoshi P for similar version to be added to CC. Chaos mode…8 vs 8 would be a reasonable request.
    You mean 8 vs 8 vs 8 please. It's not as interesting without the third team. I'm open to such a mode.
    (0)

  9. #9
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Elephantality View Post
    You mean 8 vs 8 vs 8 please. It's not as interesting without the third team. I'm open to such a mode.
    You’re absolutely right. I’d also like to see other popular PvP modes like TDM, king of the hill, free 4 all, or HVT to name a few. CC can get boring no matter how many maps they make. Some spice to something that’s already fun would be great.
    (2)

  10. #10
    Player
    pathetica's Avatar
    Join Date
    Jul 2025
    Location
    Gridania
    Posts
    11
    Character
    Lie Less
    World
    Goblin
    Main Class
    Sage Lv 100
    I play Frontlines semi-seriously, like going on AST to heal the entire alliance or the melees/DNCs putting in work in the frontlines that need a way out. Stuff like that makes it fun for me, we may not always win but I like to think I helped which is enough! On the other hand, when I first started Frontlines it was solely for EXP and for some reason my stupid noob brain always wanted to get away from the crowd and try to sneak on nodes and such stuff. Then I learned to stay with the group as it is the best chance of survival and wins EVEN if you all die together.

    Then I learned to not get frustrated when people don't follow Commanders because I used to have a stupid noob brain, and when I apply that stupid noob brain to other players... I kind of understand their perspective. You can't completely control the stupid noob brain, they are just chilling and see Frontlines as a strange but maybe less boring way to get EXP.

    The 'chaos' they experience is because they are used to solo/PVE content, the buttons are strange and somehow they get one shot by a sea of Red, Blue or Yellow. This is totally normal at first.

    What people need to understand is that many players just go down the list of dailies and Frontlines is one of them, yes they have stupid noob brain in the match [many Frontliners started off like that] but I promise you they are just confused :<
    (2)

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