Yeah I hate it, I prefered 4vs4. Instead of losing roles and have rng 5vs5.
I rather sit longer in queue than get a weird matchup, that only exists because SE thought PvP was too dead because of forced roles. I think frontline should have gotten forced roles too in the past. Now it is a mode where team strategy and aoe buffs/healing/synergy either dont exist or don't really matter as much anymore.
You can still have self heals, but not this MP regen potion.
Having no roles might be fun and okay for casual games, but not for ranked and competitive mode.
Yeah there is praise, but I would want this system applied to more skills than just the 5-10 each job has. But they are afraid of doing this, because of balance issues, well maybe in 8.x they make an attempt on it.
You are basically saying some deal moderate damage over longer time, some deal high dmg over a short time - yeah they are all damage dealer lol. I want tank identity to be that they are doing most of the crowdcontrol effects, to do most of aoe and single target mitigation, to help with small heals, to only have a small burst and vulnerability up debuffs. But now we have tanks that deal the most damage in a whole match. Can make their blue icon red, it wouldnt make a difference.



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