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  1. #1
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    Quote Originally Posted by Gokulo View Post
    Innovation did 1.0 good :3
    cats have four legs
    dogs have four legs
    Therefore all cats are dogs?

    Just because 1.0 innovated a terribled UI and was not properly tested doesnt mean 2.0 cannot innovate or that innovation is the devil.

    Real smart.
    (5)


  2. #2
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    Gokulo's Avatar
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    Sorry, but after that disaster that was 1.0 saying that 2.0 being brought up to todays standard is bad is pretty stupid to me.
    They failed with innovation, so right now it's better if they can at least copy what's good. Of course not everyone loves quest-leveling, but the same way not everyone loves what we have now. You can't make everyone happy. They decided on a route they're going to take and that's it. Like it or leave it, as they say. At this point it's not gonna change, S-E is not another ArenaNet, and that's reality.
    (4)

  3. #3
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    Quote Originally Posted by Gokulo View Post
    Sorry, but after that disaster that was 1.0 saying that 2.0 being brought up to todays standard is bad is pretty stupid to me.
    They failed with innovation, so right now it's better if they can at least copy what's good. Of course not everyone loves quest-leveling, but the same way not everyone loves what we have now. You can't make everyone happy. They decided on a route they're going to take and that's it. Like it or leave it, as they say. At this point it's not gonna change, S-E is not another ArenaNet, and that's reality.
    Theyre not bringing it up to todays standards. WoW wasn't released today.
    (2)


  4. #4
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    Jennestia's Avatar
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    Quote Originally Posted by bobbygunz View Post
    Theyre not bringing it up to todays standards. WoW wasn't released today.
    What I personally find funny is when people say cloning WoW is ok but not any MMO before despite WoW came out in 2004 and most "standard MMORPGs" came out between 1994 - 2002.
    (5)

  5. #5
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    Quote Originally Posted by Jennestia View Post
    What I personally find funny is when people say cloning WoW is ok but not any MMO before despite WoW came out in 2004 and most "standard MMORPGs" came out between 1994 - 2002.
    Well exactly, if it's okay to clone a 2004 game, why not 2003, 2002? Whats so special about 2004? Answer: $$$. WoW was a successful model back then, but their subscriptions are decaying today too.

    But I guess it was just easier for them to justify to the corporate big wigs the idea of copying a successful game feature-for-feature rather than copying the idealogy which made it a successful game in the first place: innovation.
    (2)


  6. #6
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    Pharmacies's Avatar
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    Quote Originally Posted by bobbygunz View Post
    Well exactly, if it's okay to clone a 2004 game, why not 2003, 2002? Whats so special about 2004? Answer: $$$. WoW was a successful model back then, but their subscriptions are decaying today too.

    But I guess it was just easier for them to justify to the corporate big wigs the idea of copying a successful game feature-for-feature rather than copying the idealogy which made it a successful game in the first place: innovation.
    Hey, they already tried innovation. The result was 1.0 and everyone hating them. Even if they polished it up, 1.0 is still fools gold. It's easy to say "innovation" when you'll have no part in it. But for these guys, they need to make a successful MMO no matter what or they get the boot.
    (1)

  7. #7
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    Quote Originally Posted by Jennestia View Post
    What I personally find funny is when people say cloning WoW is ok but not any MMO before despite WoW came out in 2004 and most "standard MMORPGs" came out between 1994 - 2002.
    Take inspiration from what is known to work vs take inspiration from what is either very outdated or outright failed. Hmm...

    PS: FFXI copying Everquest has been made official. Maybe now the rose-colored goggles can come off and we can move on.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
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    Jennestia's Avatar
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    Quote Originally Posted by Duelle View Post
    Take inspiration from what is known to work vs take inspiration from what is either very outdated or outright failed. Hmm...

    PS: FFXI copying Everquest has been made official. Maybe now the rose-colored goggles can come off and we can move on.
    Everyone who actually played FFXI knew that SE used EQ as a base during it's production because most people who played XI that previously played MMOs could tell off the bat it was similar to EQ yet still did things in a unique way. No one has ever denied that except for the ones that seem to dislike that XI exists stating that others find it a completely original game. Also:

    Take inspiration from what is known to work vs take inspiration from what is either very outdated or outright failed. Hmm...
    What failed? There's really been only a few of the MMOs between 1994-2002 failed from what I seen, yet we're constantly seeing most new MMOs fail right off the bat, unless you were trying to say FFXI failed, then you're just being biased, since if we're talking about failed MMOs, APB is a good example of one.
    (3)

  9. #9
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    Quote Originally Posted by Gokulo View Post
    Like it or leave it, as they say. At this point it's not gonna change, S-E is not another ArenaNet, and that's reality.

    Well my opinion about ArenaNet is that they just copied the Warhammer/Rift public quests). public events like we see GW2 are nothing more than copying the public quests of Warhammer and the Rift events of rift...

    i really dont know why the media tells everyone that this should be new. it is... totally not!
    But ArenaNet knows how to sell their so unique-called public events.
    and you WILL see that those low level public events will be almost dead after some months.
    really i would not say that leveling during public events is so much better than traditional quests..

    the big disadvantage of Guildwars 2 is, that you for most of the time play solo. because you dont have to group up with other players, even when playing together public stuff.


    but you are right when saying that square enix is primary looking for the MMorpg standards and not for introducing OWN ideas. hopefully there will still be some own ideas.


    I mean the Limit-Break system for example is an idea which was created by them. no? so i still dont think that they are copying everything. its about the standards.
    (1)
    Last edited by Tonkra; 08-20-2012 at 01:50 AM.

  10. #10
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    Gokulo's Avatar
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    And the majority of the standards since then have not changed that much if you can realize that. The problem was that 1.0 was not even close to meeting them, it was worse than a subpar product, while right now it seems like we'll finally get a full fledged game. Once again, it's your problem that you don't like their direction. Tough luck, your whining all over the place won't change anything, but I guess you need something to do.

    Also stop throwing the WoW talk all round, because no one takes that stuff seriously nowadays, it's a really weak argument.

    Well, I'm out anyway, don't want to further drag the silly argument.
    (5)
    Last edited by Gokulo; 08-20-2012 at 01:04 AM.

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