HoH is easy but EO is just boring garbage with a lot of gatcha mechanics and bugs that can still occur to this day if you use a wrong pomander. Spongy mobs as well. If new deep dungeon is same as this with spongy health, yeah no thanks.
HoH is easy but EO is just boring garbage with a lot of gatcha mechanics and bugs that can still occur to this day if you use a wrong pomander. Spongy mobs as well. If new deep dungeon is same as this with spongy health, yeah no thanks.
I've seen some discourse on discords and people worried that the supply of max-potions (and the equivalents dropping from other dds) will dry up after the changes.
My personal opinion is that it is actually a good thing for the mmo ecosystem, giving crafters another option of potentially profitable things to do and sell, any thoughts?
I guess it's because they want as many players as possible to try the coming up Deep Dungeon. They have the data and might see that a lot of players haven't finished floor 50 of Palace of the Dead so they can't even go into any of the other Deep Dungeons. And if you start completely new in Palace of the Dead, especially if you do it solo, it can take countless hours to be able to reach floor 50.




I'd love to see this change applied to all the deep dungeons, aswell. I actually was very surprised when no sustaining potions dropped during my latest run of Heaven on High.
I understand why they added it to PotD, since completing it to 50 is necessary for the new deep dungeon. But honestly, if you bother adding it to one, just add it to all...no reason to skip the other two.
Me too, Erenville, me too
I want the generous potions added to EO so badly. The enemies are way too spongey and so deadly from floor one and the content just isn't popular enough to grind with PUGs to try to gain more stats, but it's SO LORE HEAVY that it being the DD with the worst balancing is painful.
Last edited by RedLolly; 10-30-2025 at 11:55 PM.
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