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  1. #11
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Crafoutis View Post
    Here are some methods I've seen recommended just off the top of my head:

    Tomestones
    Light grind
    Atma
    Crafted, exclusively
    Crafted, tradeable
    Solo challenge dungeons
    Raid-unlocked
    Trial-unlocked
    RNG grind
    Non-RNG grind
    Time-gated and attendance-based

    What's the common thread that all of them share?


    A long term goal where the relic quest tells you where you need to grind, that you may or may not need a crafted item, and have to engage in systems/dungeons/raids that are not being used outside of roulette slop. EZ.
    (0)
    Last edited by Raoabolic; 09-03-2025 at 01:09 AM. Reason: Boss aggro, training to zone! :A;

  2. #12
    Player
    avraymk's Avatar
    Join Date
    Jul 2024
    Posts
    25
    Character
    Adam Kent
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raoabolic View Post
    A long term goal where the relic quest tells you need to grind for where you may or may not need a crafted item and have to engage in systems/dungeons/raids that are not being used outside of roulette slop. EZ.
    Are you suggesting you're bored of running the crystal tower?

    That's just silly.
    (2)

  3. #13
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by avraymk View Post
    Are you suggesting you're bored of running the crystal tower?

    That's just silly.
    I would prefer if there was a lv 100 version of the crystal tower. :^)
    (3)

  4. #14
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    273
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    anima weapon
    (1)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  5. #15
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,152
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    I don't know about the current step (because I haven't gotten all the way through it, yet), but it's otherwise been a long while since we've had to be on the job, or even have the relic equipped, in order to progress it.
    (0)

  6. #16
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    183
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100
    Simple:

    Options, even if you'd lock the relic behind just OC itself, you should have options of doing other things in it than just FATE's for the target.
    Well what else is there other than Mobs and Fates in OC that's similar busywork? Well if there is non, how about you add some basic exploratory stuff in there, like I dunno;
    Collecting wilds animals or something.

    It doesn't actually matter if it's tomestones, lightgrind, atma or whatever, as long as there is multiple ways of attaining those things that doesn't;

    1. result in repetition
    2. become too easy

    To achieve this you kind of have to allow each step to utilize alot of the games regular content. FATE'S, Hunt Trains, Duty Roulette, World bosses, Deep Dungeons, Variant even Raiding & treasure maps are allowed. Simply becuase things to do inside OC is very limited (but you could add things in there as I said)
    Also instance based content like doing Eureka and Bozja would have to have means for you to attain something to the relic step, so that people who have kept those in the backlog have a CURRENT goal they can bring into it.

    The hardest part is balancing how much you gain towards the step from doing certain tasks versus others and thats related to difficulty of the task.
    And people would ultimately find the 1 method that is best.

    The bad part is that when people find the 1 method, SE barely ever implements a simple patch that increases or decreases the ammount
    and if they do, it's too late. Other MMO's do adjustments on almost weekly basis. But for SE a simple value change needs a meeting & 3months of development time.
    (0)

  7. #17
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Relics are not something I think about in steps. Relics for me ideally are

    - Long term investments
    - Not just cosmetic
    - Encourage you to play different elements of the game through required tasks and collections
    - Have minimal to no RNG but instead focus on the volume of tasks and collections. If there has to be RNG it needs to be tradable.
    -Have some kind of region/story element tied to certain zones and require some kind of achievements there (so a boss, a rare fate, a jumping puzzle, idk).

    Forcing it in steps feels bad, as do generic tome turn ins. But the average player of XIV is ok with instant gratification, which imo is why relics have looked like crap the last few sets. ARR/HW/StB were the best. I don't think that is their fault either. XIV lacks diverse enough gameplay and world design to support a relic journey imo, it just ends up being really boring, really RNG crap. As long as the goal is accessibility and instant rewards, relics are just another tome gear and are not serving their intended function in an MMO imo.
    (0)
    Last edited by Turtledeluxe; 09-03-2025 at 02:57 AM.

  8. #18
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Take the ARR/HW methods and simply improve upon them.

    For example sake, let's look at the often maligned book phase. All they need to do is repurpose Chloe's Wondrous Tales system. Treat it like a scavenger hunt of sorts. Which is essentially what that step tried to be, but they didn't take into consideration how world mobs and fates didn't spawn fast enough to compensate for players endlessly farming them. Especially in the latter. So make some adjustments there and voila, you've fixed the step.

    For the light step, just do what HW did, but with better variety. Random trails/raids will be "enhanced" or whatever you want to call it, and you need to farm them in that window. Heck, if you really want to be daring, lean into the "enhancement" idea and make the fights very slightly harder. Could be anything from speeding them up to increasing damage. Embrace the chaos!

    There's so many ways to make the relic steps engaging. They've simply settled on the most boring.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #19
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Maybe controversial but i kinda half way think that relics should be tied to more difficult content. That said I don't like people arguing that it should only be made up of extreme content runs because that is only a single content type. (that said I know that is mostly all this game has as far as "difficult" content). It should be a healthy mix of content types, with varying level of difficulties. This would hopefully be tied to releases of content as it comes out. Think open world content for open world zones like (Bozja, Eureka, OC), Limited Jobs (BLU, or BST), Critereon dungeons, 24 mans, fates, the s rank hunts, interactions with some form of crafters and gatherers, and of course at least some savage runs. Again preferably as more content for these is drip fed, we would get relic requirements related as well.

    It used to be that relics in MMO's were content that showed full competency of the game. Endwalker basically threw the baby out with the bath water on that one and I think they just need to double down on it.

    It's not like there aren't accessible glowy weapons in the game already, and tombstone gear at either 740 or 750 will likely be enough to get you through the entire patch of base content, so it doesn't need to be attainable for everyone, otherwise whats the point about it feeling special?
    (0)

  10. #20
    Player
    legg's Avatar
    Join Date
    Oct 2017
    Posts
    31
    Character
    K'pshe Tia
    World
    Brynhildr
    Main Class
    Astrologian Lv 100
    Unironically i want more Anemos Crystal/Protean and or Tortured/Sorrowful/Harrowing/Bitter Memories.
    Peak relic step i enjoyed the most.
    (3)

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