

that's what gets me, and why i call the community fickle. You have 100 different answers, the devs look at those answers, and pick the ones that seem popular, and then the other people who didn't ask for those features will complain that wasn't what they wanted.



1500 tomestones.


Since this is an Occult Crescent relic, actually keep the content within Occult Crescent.
Purchase an item with OC gold that spawns special versions of Critical Encounters with higher difficulty, added challenges, more mechanics.
Purchase an item with OC gold that spawns a Boss Rush Critical Encounter. The more bosses you defeat, the more rewards you earn.
Challenges. Complete (x)(#) Critical Encounters - Without receiving any vulnerabilities. Keep adds alive while taking down boss. Complete a puzzle to make the boss vulnerable. And more.
Completing the special CEs will give you light, completing (random) challenges will give you additional light.


Here are some methods I've seen recommended just off the top of my head:
Tomestones
Light grind
Atma
Crafted, exclusively
Crafted, tradeable
Solo challenge dungeons
Raid-unlocked
Trial-unlocked
RNG grind
Non-RNG grind
Time-gated and attendance-based
What's the common thread that all of them share?
A long term goal where the relic quest tells you where you need to grind, that you may or may not need a crafted item, and have to engage in systems/dungeons/raids that are not being used outside of roulette slop. EZ.
Last edited by Raoabolic; 09-03-2025 at 01:09 AM. Reason: Boss aggro, training to zone! :A;
Are you suggesting you're bored of running the crystal tower?
That's just silly.
anima weapon
Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.



I don't know about the current step (because I haven't gotten all the way through it, yet), but it's otherwise been a long while since we've had to be on the job, or even have the relic equipped, in order to progress it.

Simple:
Options, even if you'd lock the relic behind just OC itself, you should have options of doing other things in it than just FATE's for the target.
Well what else is there other than Mobs and Fates in OC that's similar busywork? Well if there is non, how about you add some basic exploratory stuff in there, like I dunno;
Collecting wilds animals or something.
It doesn't actually matter if it's tomestones, lightgrind, atma or whatever, as long as there is multiple ways of attaining those things that doesn't;
1. result in repetition
2. become too easy
To achieve this you kind of have to allow each step to utilize alot of the games regular content. FATE'S, Hunt Trains, Duty Roulette, World bosses, Deep Dungeons, Variant even Raiding & treasure maps are allowed. Simply becuase things to do inside OC is very limited (but you could add things in there as I said)
Also instance based content like doing Eureka and Bozja would have to have means for you to attain something to the relic step, so that people who have kept those in the backlog have a CURRENT goal they can bring into it.
The hardest part is balancing how much you gain towards the step from doing certain tasks versus others and thats related to difficulty of the task.
And people would ultimately find the 1 method that is best.
The bad part is that when people find the 1 method, SE barely ever implements a simple patch that increases or decreases the ammount
and if they do, it's too late. Other MMO's do adjustments on almost weekly basis. But for SE a simple value change needs a meeting & 3months of development time.
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