

That's cheap for a relic step! Besides, I thought gil was worthless in this game. I'm getting mixed messages here, lol.For those complaining about having to obtain the crafted items for this new relic step, I would say that the prices on the market board aren't bad at all if you're willing to do some server hopping. Even today, being day 1 of this new grind, I've seen them go for as low as 170k gil, and they may even go lower if you check at the right times.



This is really the best compromise between the two camps… the grinders get their grindy step up front, and everyone else only has to suffer it once if they want additional weapons. I’m just glad it’s an actual grind with measurable progress and not an RNG nightmare.


You can't really grind that unless you want to help botters in roulettes. This is purely made to boost up login numbers, nothing else.This is really the best compromise between the two camps… the grinders get their grindy step up front, and everyone else only has to suffer it once if they want additional weapons. I’m just glad it’s an actual grind with measurable progress and not an RNG nightmare.


Okay finally got a lunch break and was able to watch Meoni's video on it, and HONESTLY as someone who has been labeled a hater as of recently, I don't think this relic step is bad.....per say. You have to engage with content in multiple ways and it even makes you do something else or interact directly with others via crafting(unless im misunderstanding this part, im not sure if those things can on the market board or not). This is more align with an MMO style of gameplay and I personally want them to embrace that more.
What IS actually bad in my personal opinion, is the fact of what someone brought up earlier, in that the grind phase of the step is simply based off old content, and dailies none the less. I'm SO over running the same easy hallway content with a lackluster kit, and queue times that sometimes take longer than forming a party in FFXI, and with no payoff that feels good. My sub just ran out today, and this relic step is unfortunately not going to get me to resub. Idk why this wasn't part of the .3 launch (maybe trying to keep players subbed?). Also while im making a wish list, I wish they would have done more with the open world or made some changes to OC that made it worth going into for the relic without fate spamming that feels worse than open world fate spamming.
Just my thoughts, feel free to correct me if I got something specifically wrong. Just wanted what I felt like a middle ground take posted.
Well my sub ended last weeks so I’m not even surprised it’s more roulette grinds. This game is old and it sucks that they can’t give us any new ideas. You can’t even use the phantom jobs in roulettes.
Hell i remember grinding gubal library in shadowbringers. Not sure if I’ll come back for the last raid tier of this expansion.
Last edited by missTori; 09-03-2025 at 04:28 AM.
One of the best ways to drain people's energy nowadays is via the internet. - Colin Robinson




These are the best Relic Quests we've had since Heavensward. I'm not even mad that I haven't been OC yet because I'm just so happy to have a reason to run roulettes again, as well as reasons to USE GIL.
Thank you.
Roulettes have no purpose being the main content in a AAA MMO. The content doesn’t change. It isn’t dynamic. You are pressing the exact same buttons and clearing the exact same content you finished years ago with no variation. It is not fun. It is not worth $13 a month. It brings shame to the concept of a video game.
What happened to Square Enix?

Just my two cents here but...
What the actual frick is that glow for SMN/SCH weapon? Just saw it on The Phookas yt video of it. Even HW relic for the book looks better -___- lol some shit glow at this second stage tf.

I have some feedback for this. I very much like the grindy step with the roulettes except because it's weighted I've seen people leave lower level stuff. In the future if the goal is to fill up roulettes then consider making it a flat number and then balance based on that. A shame that you didn't have something to do in occult crescent to keep that going and populating it a bit for new people. I liked having two options in the past with field content.
This is my only real complaint in this step, personally. I am fully on board with the how of this: none of the roulettes were particularly popular, so this is an effective way of incentivizing people into them. But given we have no real sway on what we get, getting ARR content...the most common content purely by virtue of everyone having it unlocked as a matter of course...and being rewarded next to nothing feels particularly punishing. By all means I am fine with variance in the gains, especially since a lot of the ARR content can be knocked out relatively quickly, but I hope the formula used is recalibrated a bit to narrow the field a hair or two.I have some feedback for this. I very much like the grindy step with the roulettes except because it's weighted I've seen people leave lower level stuff. In the future if the goal is to fill up roulettes then consider making it a flat number and then balance based on that. A shame that you didn't have something to do in occult crescent to keep that going and populating it a bit for new people. I liked having two options in the past with field content.
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