This. And as Supersnow says, you’re not going to be able to outscale it, and the mechs along with the rez limit are the issue. BA had one wipe mech, FTB has about 23 iirc (someone made a list at one point).Baldesion Arsenal is almost entirely "normal mode" level of mechanics and doesn't have a hard cap on how many times you can be resurrected. And as Supersnow already mentioned, the Eureka-specific equipment neuters it even more, allowing some mistakes to be survivable. Forked Tower is full of modern Extreme/Savage level mechanics and and body checks all over the place, with a hard cap of 3 resurrections per person.
Having been up to the start of the final boss, I'd say that as a practical matter, the number of mechanics that you typically or expect to wipe to during prog can probably be counted on one hand. Like, yes, a mis-aimed tank buster during the start of boss 2 can nuke everyone out of existence, but this never actually happens.
Maybe so, but unlike other duties you have to prog, you can’t just go right back in and try again. At minimum you have to wait for the weather again. (And you delevel too right?) If you get pretty far and wipe, you may have party members that don’t have time to go through again, so you have to reschedule.Having been up to the start of the final boss, I'd say that as a practical matter, the number of mechanics that you typically or expect to wipe to during prog can probably be counted on one hand. Like, yes, a mis-aimed tank buster during the start of boss 2 can nuke everyone out of existence, but this never actually happens.
At any rate, the point is, it’s never going to be an easy “carry the newbies through” duty like BA is now, as they say they intended it to be. At least without some major changes. I’d much prefer they leave this version alone and dub it Savage, because some people actually enjoy this. But create a Normal mode for everyone else to get the notes, card and grind out their sanguinite for gear upgrades.
Having done the 100 clears, the amount of wipes is more than 1 hand. In my experience they have been (hallway/bridges megatraps, snowball charges, snowball stacks, tether with stack on bridges, aero 3 from the idols on bridges, ice tower in marble dragon, ice sprites reaching dragon(these two can happen more often on low mans), cannisters on magi, rune axe, holy lance. BA in comparison really only had 2 mechs that could wipe the whole alliance raid with black hole and the meteors.Having been up to the start of the final boss, I'd say that as a practical matter, the number of mechanics that you typically or expect to wipe to during prog can probably be counted on one hand. Like, yes, a mis-aimed tank buster during the start of boss 2 can nuke everyone out of existence, but this never actually happens.
This was a change in 7.3 where after you wipe and relevel (which could take 10-15 minutes), you can leave the instance again and queue up and get a new instance instead. Of course this still is about 30-40 minutes between each new retry at FT. With people having to go and making sure the required jobs are still there.Maybe so, but unlike other duties you have to prog, you can’t just go right back in and try again. At minimum you have to wait for the weather again. (And you delevel too right?) If you get pretty far and wipe, you may have party members that don’t have time to go through again, so you have to reschedule.
I think the point remains that regardless of how similar forked is to day 1 BA based on the current gear design of OC there seems to be nothing to indicate that we will get a massive shake up that will allow us to trivialise forked
Like yes half the party doing 98% extra damage rather than 43% certainly isn’t nothing but nothing seems to be in the realm of the sort of power that elemental armour conferred which indirectly nerfed BA so hard you can basically meme clear it now
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I feel like you guys talking about BA seem to forget one thing : Where it's placed in the story. By the time you can enter BA, your relics are considered finished (the game write that your weapon is complete before that step), and the story has an ending. BA is more like an epilogue, or the true end unlockable when you did some bonus content of the game. Everyone that missed FTB will feel they missed one chapter when entering OC part 2. That was not true with BA. The whole thing was more like a dessert you might not have finished, while FTB feels like we got robbed of one part of the main dish.
I was told that Forked Tower doesn't really change that story other than add a sentence of extra information (we found books in a dead language). I personally think that's both worse and better since it means that those of ys who don't have tome to prog are fine and those that fo don't gain any meaningful revelations.
Feels like such a waste.
Forked doesn’t have any story correct
The “we found some books in a dead language” is the extent of forked
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
This is what is really irritating me. I feel like I'm just missing a part of the story, and early on too. They should take the time to make an ez normal mode during this patch downtime, along with making sure the future raids are accessible.I feel like you guys talking about BA seem to forget one thing : Where it's placed in the story. By the time you can enter BA, your relics are considered finished (the game write that your weapon is complete before that step), and the story has an ending. BA is more like an epilogue, or the true end unlockable when you did some bonus content of the game. Everyone that missed FTB will feel they missed one chapter when entering OC part 2. That was not true with BA. The whole thing was more like a dessert you might not have finished, while FTB feels like we got robbed of one part of the main dish.
In regards to other content for higher end raiders like Ultimates, I don't feel like I'm missing out on stories and lore since the concept is usually something like "tell me about your fight and I'll embellish it." But to put something like this into what is supposed to be a lore-rich zone about the 5th era bothers me.
Here are the things I think people forget or don't appreciate about CLL/DRN/Dalriada:
All three of those raids carried narrative weight and importance. And even if (I personally feel) their combat design is on par with the "DDR slop" that characterizes Endwalker and Dawntrail, Lost Actions and Essences give you far more ways to change up your favored jobs' gameplay compared to Occult's Phantom Jobs.
SE would have to both rewrite Occult's current story and redesign Phantom Jobs in order for a "normal" Forked Tower to be anything other than Yet Another DDR-slop Raid that becomes a chore when run more than a few times.
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