Quote Originally Posted by Jeeqbit View Post
That's a common issue when things are made more efficient by developers. Cutting out the needless wait times actually cuts out the social interaction, which is what people spent that wait time doing.

The problem is really that some extremely casual players, and there are a lot of these, complain when there is a wait time. Eureka was universally slammed when it was current and these forums were full of negativity about it in Stormblood, because they did not like the wait time. Yet, that is one of the most memorable things about Eureka - the banter we had while waiting for NMs to spawn in /shout.

Bozja allowed for this primarily because you all formed a party while waiting for CEs to start. These parties often persisted and allowed for conversation while farming Skirmishes for ages between CEs. There was also quite a fair amount of it in CLL and Dalriada.

But the social interaction wasn't quite the same as that large scale banter that Eureka successfully created, which was just a lot of fun with 144 people there.

It's a question of whether they should listen to all those extraordinarily impatient casual players that are looking for a mobile game. I think it's not worth it and that they'll complete the content eventually after some weeks, as intended by the developers.
Yeah this. Hope they would realise XIV is a mmo with some old school content, and if they want a faster game and closer to F2P games, they have to make another game. XIV, due to him being designed as a rather old school mmo, will never be that, never truly satisfying that demographic, by following that direction, they also stopped satisfying their mmo players core community. Right now they're trying to be both and fail. They have to choose.

BTW, I didn't know the new relic step was in 7.31, and I notice they repeated the same mistakes again.