I had zero problems defeating Garlemald, considering they were the antagonist, and seeing the damage they caused as a whole. The problems arose when they rushed through the entire arc without giving it enough time to develop, as there were several nuances.
From forced conscription, to anger by the other races pushing Garleans further north due to a lack of magic ability, just being a few.
I dislike Dawntrail—most aspects of it.
But mainly it is not the Summer Holiday that was told, packaged, and never delivered.
I am tired of world-ending events and ascians. I want to feel that everyday adventurer vibe again and throw myself into a lake to look for treasure or relics.
Last edited by EchoingPulse; 09-01-2025 at 02:19 PM.
What are you looking for in content? Lowkey treasure hunting is in OC, two new map zones, the desert 100 dungeon with the serpent of ronka. There is storyline with the crafting jobs, there’s job quests that are fairly low key with sleeping magic and laughing magic. Hildebrand has been consistently humorous and nothing world shattering.
I am aware of his bs exuses. Sounds like they just wanted to end the arc asap, again for reasons unknown. Rush to what? 7.0 was a big ball of nothing.His explanation was that ShB was "too successful" for EW to have proper buildup, so they compressed 2 expansions(Garlemald and the Final Days) to capitalize on the momentum they had at the cost of quality. A lot of people here seem to support that decision, because to paraphrase them, the fascists deserved to be destroyed off camera and the only downside is that some survived.
Early game has several plot threads still unresolved to this day. Or plot elements introduced then forgotten (recent patch seemed ideal to bring up Dynamis?). But that makes sense-- in its infancy they did not yet know exactly how the arc would finish. And that is my point. It appears that whenever they began developing the patches and 7.0, there was no real plan. There was maybe one plot thread established-- the key. The story involving Calyx feels 100% made off the cuff as well.This is going to be an out of pocket nitpick, but I really don't feel like they rushed past a void expansion. This IS the same game that introduced a core plot point in HW patch cycle only to keep it totally on the backburner until bringing it back for Shadowbringers. You can also say the same for Domans in the story being introduced in ARR patch cycle but seeing their major relevance in Stormblood, as well as the whole equating loyalty to Varis (in Stormblood patch cycle) to a faith (which once again is not relevant for an entire expansion). FF14 likes to place pieces on the board without feeling the need to then move said piece constantly.
Yoshi P has recently stated he now has an idea where the story is going. My question is why there was no idea before 7.3? I am throwing out Void as just one possibility that would have made sense following EW.
And again especially involving the aforementioned condensing of the first arc. All the time and resources were saved, to according to him, "try and see how players react". That didn't instill confidence in me, as it turns out for good reason.
Last edited by Turtledeluxe; 09-01-2025 at 06:23 AM.


They told us in the lead up to Dawntrail that it was going to be a "summer vacation" or a break. I think they meant that literally. It's like the episode of a series after big action takes place to reset.
I think they heard a lot of feedback from Shadowbrigners and especially Endwalker that the story was too heavy and wanted a light breather. Endwalker was a lot to process emotionally. I think they were trying to make Dawntrail more lighthearted.
Obviously for a lot of people it didn't hit that way or they didn't achieve that but I don't think there is anything wrong with having a brief interlude in a story before you start moving forward again with something major.



It was a vacation in the sense that you're on a cruise and your next-door neighbor, Wuk Lamat, keeps asking to borrow towels and convincing you to go with them on the ship and you spend the whole time listening about their family and you just want to go home.
Eventually you get rid of her and then you're dealing with other people's drama and some whining about what it's like to die.
Worst vacation ever.
I guess it was just the way Yoshi P talked about the story before that felt so deliberate. I recall a moment when he mentioned the color platinum was a source of inspiration for Endwalker and he wanted players to really think about it once it ended. But when it came time for DT it was just misleading marketing, as you mentioned i in your post. I think that is what did not land-- the idea we were competing with the other Scions in some kind of tournament setting while vacationing and doing more slice of life kind of stuff. Maybe that would not have worked either but I dunno, I think he seemed checked out for this xpac almost like he did not even direct it. Could be a workload thing I am unsure.They told us in the lead up to Dawntrail that it was going to be a "summer vacation" or a break. I think they meant that literally. It's like the episode of a series after big action takes place to reset.
I think they heard a lot of feedback from Shadowbrigners and especially Endwalker that the story was too heavy and wanted a light breather. Endwalker was a lot to process emotionally. I think they were trying to make Dawntrail more lighthearted.
Obviously for a lot of people it didn't hit that way or they didn't achieve that but I don't think there is anything wrong with having a brief interlude in a story before you start moving forward again with something major.
It just strikes me as odd that we went from a really ambitious arc to vibes. Now Yoshi P is talking about story again, claiming he wants to explore what it means to be human. That is supposed to be the over arching theme of this arc.
I think its fine if they wanted an interlude, and I see the logic behind heavy material, but imo they also should have just considered that that's what was selling...
I mean it's one thing to just type these words that are in the game, I think a lot of players are long over the days of just taking Yoshi P's words at face value anymore. We need to see the results of this if you want to get back some of that trust that the team has lost with their loosing their way as he has put it



Talk is cheap. I'd rather believe the actions over a big corporate talk.
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