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  1. #11
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,289
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Walking Casts from BRD, and MCH

    Deployment Tactics now also working on enemy debuffs for SCH

    DRK spending its own HP on attacks

    Walking channels like Honing Dance or Relentless Rush

    Movement attacks like Hissatsu Soten

    Cycling actions like MCH's tools, and DRK's Torcleaver combo
    (0)

  2. #12
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Individual Limit breaks?
    (3)

  3. #13
    Player
    Kahnha's Avatar
    Join Date
    Jun 2017
    Location
    Rubi Cups
    Posts
    179
    Character
    E' R-rok
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    I feel that in pve like pvp it should be optional to have the actions placed into one button in it just feels better that way.
    and the skilled players can have all he buttons to press place it to an option.

    pvp itself stuns need to become less of a thing losing control of your chara when you are alive is in no way fun.
    dancer's LB should be a dmg aoe that nerfs dmg and defense heavily.

    if one class has a stun REDMAGE all the classes should be allowed to stun.
    (0)

  4. #14
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    880
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Most pvp skills and gameplays should make it to pve. Some would simply return, like dot spreading.

    Pvp gameplay is what pve should be if Yoshida didn't restrain his gameplay design team like a mad lad. For some jobs more than others of course (but most notable for healers as they currently don't have any gameplay).
    (1)

  5. #15
    Player
    Birdbrain's Avatar
    Join Date
    Aug 2024
    Posts
    40
    Character
    Shrike Lanius
    World
    Ultros
    Main Class
    Fisher Lv 100
    I've generally been assuming all PvP skills were PvE skills at one point before classes started getting pruned. Plunge, for example (RIP).

    I like SGE's Psyche being attached to Plegma as a reward for diving into melee. Anything to bring it closer to its PvP iteration would be fine by me.
    (0)

  6. #16
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Maybe for PLD, Cover works the same way now, but you can push the button again to jump to the person you are covering. I love being able to use it for movement.
    (1)

  7. #17
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    66
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Summoner choosing which of their big capstone summons they do (Phoenix or Bahamut in PvP, and in this case Bahamut with white paint too would be needed in PvE) would be nice. Hard to say how you would develop the choice in PvE since extra healing is rarely needed, but it'd be nice if the job with all the multi-colored Lego pieces didn't play in such a railroaded fashion- Summoner can have all the summons in the world but tbh it doesn't really matter so long as the game walks you from summon to summon as if you're a baby learning to move.

    Dark Knight having HP spends would also be nice. The initial job quests revolve around putting yourself on the edge, but tbh that isn't reflected in the actual PvE job gameplay. This would probably alienate a lot of people by making it a hard job to play in content, but tbth I find it strange how FF14 allows people to change jobs at will while seemingly catering all jobs to the same kind of player / same skill level of player... usually your goal in this kind of system is to create varying difficulty levels and playstyles so you can appeal to a larger audience.

    I don't think Machinist PvP can be used to help with Machinist PvE at all, but I would cross reference the two. Imo Summoner has a problem of being all visual flavor (summoning entities) but no gameplay flavor (they work like any other attack for any other class, just on a slight animation delay)... I feel like Machinist suffers a similar problem with having a machine component to the class that has lots of visual flavor, but is more of the same in terms of PvE gameplay.
    (1)

  8. #18
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,511
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jason_Ashford View Post
    honestly i think SE may adjust a bunch of jobs in 8.0 to follow the Viper button stacking. It would cut down on a lot of the button bloat for many jobs and make it easier for controller players to get optimum dps
    Considering how vapid VPR is since it's just a glorified combo with a couple of CDs to insert here and there, I hope the button stacking actually follows pvp job design and not pve VPR, just saying. If anything with pve VPR, i'm not even sure why we still have the first and second step of the combo have branches at this point. The button input is always the same. Only the third one matters and only for positionals, which could be cut from 4 buttons down to 2 and it would still be the same inputs. This design is a sham and the dramatic part about it is that like reworked SMN, it makes the Action & Traits window incredibly bloated and obnoxious to make sense of (especially for new players), making it look like the job is galaxybrain when in reality it plays on autopilot.
    (0)
    Secretly had a crush on Mao

  9. #19
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Moonlite View Post
    Individual Limit breaks?
    Would replace LB1 and LB2 with some of them, yeah. Would make things more interactive, imagine being able to finish adds in a raid fights by ninja deathlink. Or meteodrive bahamut to interrupt his terraflare. Feelsgoodman
    (0)

  10. #20
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    303
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    I want Fuma Shuriken to be useful.
    (0)
    Bring back 6.0 Dragoon. I want my job back.

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