
You guys act like Yoshi hasn't had his share of failures or something.
All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).
I think you forget that this is partially the player's fault. They wanted short-lock out timers, this is what they get in return. It's been a principle in many games that longer lock-out timers = higher drop rates.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

