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  1. #1
    Player
    NonggoChasen's Avatar
    Join Date
    Aug 2025
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    2
    Character
    N'onggo Chasen
    World
    Siren
    Main Class
    Dark Knight Lv 100

    [Suggestion] - 3 ideas for the main game

    Hello, I have 3 ideas that I think would be good to implement.

    First point is the issues the term filter have and what can be done to help fix it.

    Why is there a minimum character limit? do you know how many things would be filtered out if I could put "18+" in the term filter? Yes, there are a lot of combinations that exist when you start using 3 characters but that can be tuned leave it to the risk of the user for using a phrase so small. Seriously the only thing I want to filter at 3 or fewer characters is "18+".

    My second point for the term filter, why is it case sensitive, I have "Maids" and "maids" on my term filter. I understand if regex is not supported by this programing language, it should be possible to write a method to pass these terms to. I understand that this is a huge workload task, but with only 10 terms we can filter I think this is almost necessary.

    Second point is for the Series Malmstones

    Why is the repeatable reward 20,000 points to get. That is a lot of time for very little reward when I got to this level instead of getting 2-3 a day from level 15 and up I was pushing it to get the one rank, and that is just for 1000 Trophy Crystals. At rank 30 you get 6000 Trophy Crystals for getting 10,000 points. I understand that it is harder to earn the rewards as you go up ranks. But legit why not give us 5000 Trophy Crystals for making it that far in the series? That number can be tweaked if you want or if you can you could count how many times someone has earned that tier and do a simple formula, you still get 1000 Trophy Crystals and the points needed keeps going up with a simple formula you could do

    points needed = 1000 * n

    where n is how many times you have completed the repeatable task, this makes it harder to keep going up but gives people a way to get some more Trophy Crystals for the season if they want, you could even make it increase faster by having it be 2000 * n or 3000 * n as the first one or two would be easy (4000, or 6000) but then you start getting to some harder to achieve numbers just at around 5 (10,000, or 45,000) this feels better as it is not a huge grind until you have completed it a good number of times.

    My 3rd idea will be posted in a comment as I ran out of characters otherwise
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  2. #2
    Player
    NonggoChasen's Avatar
    Join Date
    Aug 2025
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    2
    Character
    N'onggo Chasen
    World
    Siren
    Main Class
    Dark Knight Lv 100
    My 3rd and final point is for the ffxiv store (credit to Xenosys Vex for some of these ideas)

    Make non-consumables account wide. You have some mounts account wide why not make it standard for all mounts to be account wide?

    To add onto that why not also make the clothes you can buy in the store be account wide? Close to 20 USD for some of these sets and people can only pick one character to have it? that is 40 USD for two characters if they want just to use one or two parts for some fun glamours. Why not just make items that are non consumable account wide (mounts, clothes, armor, accessories, chocobo barding, some housing items.) I think a lot of people would vastly prefer this standard if you so choose to adopt it. I would argue emotes should be account wide as well where as consumables or more things that are one-off should be just set to a specific character (Dyes, Eternal Bonds, Tales of Adventures, Fantasias)

    The other idea I would like to add for the ffxiv store, give us more things to buy in it. Retool some animations already in the game, the faster sprint you can use in Crystaline Conflict would be so fun to set as my sprint for my DRK. You can have some of these be in game rewards to, and have some more fun ideas for the store to sell. You have a lot of options for this part of it. You can change the color of abilities, my DRK is pink, think of how cool it would be for me to have a pink ability set to use. If you don't like that you can add in more idle animations for people to buy and use, you can have a fun little animation that plays when people switch to another job (could be played on job stone change). You can give people different gathering node animations. Animations for you gatherers for getting them to max, and you could sell some in the store. Some animations for craters, I know some people must be bored of swishing things in a pan the same way. You could even let us set different animations for increasing progress, and increasing quality. You could even split it up further and let us have a different animation for when we are action on different conditions, think of that if we could set a kinda bumbling animation for handing poor condition and have a fantastic delicate animation for handling excellent conditions.

    Quite honestly I agree with Xenosys Vex about what he has said about selling/providing alternate animations I think it would be fun and a good idea.

    Thank you for taking a look at this post and I hope it prompted some ideas for you to implement.
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