Quote Originally Posted by PSxpert2011 View Post
Musketeer would make sense because they have a flashing look and style but also they would need a history and tail of origin. I could see most the jobs we have now have a place in this world but if you don't care about that stuff, then why play it?

I could see Musketeers originating from LL, with the use of muskets as range weapons and fence-swords. I don't see why Marauder doesn't use a gun because I saw it being use in the opening-tutorial cutscene, so this is weird. Musketeer would have access to some spells but I would focus them as mages, only spells that would enhance their ability(and maybe their party) to melee.
Musketeer already exist in the game they even have a guild and the Maelstrom GC leader is a musketeer.

They should NOT be mages and should NOT focus on a support role.
Archer was once a ranged DD but now as bard they are a support role with access to few mage spells.

It would only make sense to make musketeer a full out DD class and make their job DD focused.