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  1. #33
    Player
    virianna's Avatar
    Join Date
    Oct 2018
    Posts
    24
    Character
    Alaeia Redgrave
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by PorxiesRCute View Post
    That's a good point. Maybe if there was some kind of indication of what the player's "real" level is so you're not expecting what they can't deliver?
    That would again imply everyone in the game knows what to expect from a job at level X, which is unrealistic both because not everyone levels everything and because often, even if they do, they don't play everything often enough to know these things, it really just brings some toxicity this game really doesnt need more of.

    Imo what could be done is reshuffling skills and having 123 combos available starting in sastasha, aoe combos for every job available at the same level (also by sastasha) so there is still something to do! Personally my enjoyment is that 'sastasha' (aka low level dungeon really) is dictated by the job I play... because one dps will have aoe (ranged) other who knows (i think SAM doesn't get any aoe before like 40+? - might be wrong don't quote me on that), one tank will have one aoe button, other 2 or 3 at the same level and so on.

    Quote Originally Posted by Masekase_Hurricane View Post
    I think all that could be easily solved if dungeons scaled up to you instead of you down to the dungeon.
    Not in a game where everything is 'dead' content - you want sprouts to never go past sastasha because the game is unable to find 3 more people who are also at level 16?
    (1)
    Last edited by virianna; 08-29-2025 at 05:37 PM.