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  1. #21
    Player
    SKAshe's Avatar
    Join Date
    Nov 2023
    Posts
    76
    Character
    Sara Ashe
    World
    Zalera
    Main Class
    Dancer Lv 90
    The glamour system also needs to be unrestricted! We should be able to put any glamour on any jobs just like the npcs can!
    (2)

  2. #22
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,489
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    Having your level 100 kit in a level 15 duty AL Doesn't make sense and B: Is going to suck for every level 15 player doing the same content, imagine you have two buttons and the level 100 DNC is running through almost 30.
    Does it really matter? Do we have data in any other game where this situation makes lower level players feel bad?

    Is not like a player is stuck at level 15 forever, and I don't feel as if the playerbase is immature enough to feel jealousy about a level capped player, as they'll be there eventually.

    Damage can be even out as well via scaling for the level capped player.
    (1)

  3. #23
    Player
    avraymk's Avatar
    Join Date
    Jul 2024
    Posts
    25
    Character
    Adam Kent
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Haru304 View Post
    We don't need our full kits in older content. What we do need is for them to stop neutering that content, while making class design/progression somewhat enjoyable again. If you allow us the full kits, as they stand -at the moment-, you'd be taking an already mundane experience and slapping a fast forward button on it. .. I'm not a big fan of fast forward buttons - at that point I'd rather just let people skip content entirely to get to the 'good content', or whatever.

    Regional Cross-DC stuff is always a thumbs up if it 'works'.

    I have no problem with how gear is distributed between characters, but I find stats largely redundant and a waste of time in the current iteration of the game.

    I'm alright with the current glamour system but I'm always in favour of expanding it even further, so big thumbs up there.

    I'd argue that 99% of content in an MMO feels boring after the first clear, and this is why MMOs largely attract a grind-player mind-set. I'd like the content itself to be more enjoyable, via class design and boss design being more enjoyable and less streamlined. The reward should be engagement. Not giving me a shiny trinket for performing a mundane activity.

    Housing system... I don't disagree, but I'm still juggling around in my head how WoW can possibly promise an infinite number of self-generating housing neighbourhoods? It feels incredibly lofty, but what they're promising, is, indeed, pretty damned swell. The housing system in FFXIV may be dated, but I'd argue the housing system in WoW is over fifteen years too late for me to care about.


    We dont need our full kits in older content? You must be the kind of person who enjoys a two button rotation.
    (3)

  4. #24
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    884
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Striker44 View Post
    This can only work with certain abilities, not others. There is no way to "scale" something like Benediction, whose entire existence is based on it being the "oh crud" button giving an instant-cast 100% heal. There is no way to "scale" a tank having a skill granting invulnerability. And good luck making DPS classes equal in usefulness through scaling when one has multiple AoE spells and the other doesn't have any yet.
    At a certain point we need to say fuck it. Again, there are creative ways to do this. People are too worried about it "becoming bad" when it already is. Full stop.
    (2)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  5. #25
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by avraymk View Post
    We dont need our full kits in older content? You must be the kind of person who enjoys a two button rotation.
    I think having our full kits in any content would be amazing, on the contrary.

    But I don't think it'd improve already brainrotted content that's scaled around a two button rotation.
    (0)

  6. #26
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    HEY SE, WHATCHU GONNA DO BOUT THE SQUADRAN SYSTEM?!
    (2)

  7. #27
    Player
    Kahnha's Avatar
    Join Date
    Jun 2017
    Location
    Rubi Cups
    Posts
    179
    Character
    E' R-rok
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    I believe that square should make level 60 the new level one you have all your kit at starting level and you learn it through a tutorial that is voiced at the start of the game then you start gaining skills every 10 levels until you are what you are at level 100+

    they encourage you heavily to do the hall of novice and even give you a kool outfit or emote it already has some nice glams.

    if making the level 60 kit the level one kit this means scaling up the dungeons at level 15 so be it people now a days are more than ready to see a lot going on on their screen out the gate look at how popular the metal gear solid games are..

    also they should add a manual level sync ability to the game so we older players can help new players clear their quests it would be very nice

    some things they have done is nice though being able to see glam items being able to run and mount etx square is going the right direction here.

    get rid of the current demo system make it every other 4 montsh that houses get demo just add more wards
    (0)
    Last edited by Kahnha; 08-29-2025 at 01:20 AM. Reason: Punctuation

  8. #28
    Player
    PorxiesRCute's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    349
    Character
    Nekhii Qestir
    World
    Kraken
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Striker44 View Post
    This can only work with certain abilities, not others. There is no way to "scale" something like Benediction, whose entire existence is based on it being the "oh crud" button giving an instant-cast 100% heal. There is no way to "scale" a tank having a skill granting invulnerability. And good luck making DPS classes equal in usefulness through scaling when one has multiple AoE spells and the other doesn't have any yet.
    Benediction is already available at level 49 and it's something like a 3-minute cooldown. How exactly would it break the game to have it available at level 16?
    (0)

  9. #29
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I agree alot on the being able to play the content again and again and all of it... the way the game is built and many other mmos... you buy... open... and toss away with the next expansion as outleveled entirely.

    Removing the level system or entirely not going beyond level 100, removal of iLevel as well would be a good feature entirely and just let us play and do stuff as for playing the game and the games in it...

    You can go to pretty much any master city in any expansion and find them dead empty, except for the arr ones, limsa/gridania/ul'dah.
    (0)

  10. #30
    Player
    Ysera_Brynat's Avatar
    Join Date
    Apr 2021
    Posts
    44
    Character
    Ysera Bryant
    World
    Lamia
    Main Class
    Samurai Lv 91
    Gear only being useful in the raid you picked it up from isn't very fun.
    (2)

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