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  1. #11
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by Atreus View Post
    Yes, we do. You're just thinking about it in absolutes. There are absolutely creative ways to scale abilities that are different than what WoW does, such as through traits.



    We need both. Most content gets "neutered" because of item level caps. Item level caps need to be reduced for most pieces of content to either at or close to minimum iLv or the entire experience will remain as mundane as it always has been.
    There'd be a pretty big difference between just unlocking the entirety of the kit for older content -with- and -without- checks and balances like an entire 'traits' system. As it stands, simply hitting the unlock button is not going to improve the experience. It will certainly make it quicker, but 'better'? Reduced item level caps would certainly help, but so would mechanics being re-worked, like what WoW did with some of their earlier dungeon content.
    (0)

  2. #12
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Haru304 View Post
    Yeah. That's largely the problem. The instanced content is not going to be more fun just on the basis that kits are fully unlocked. It'll just mean things will die faster. And they die pretty quickly already.

    Class design and progression across the board genuinely needs a decent, not-lazy overhaul, along with balance reworks across all content.
    I think all that could be easily solved if dungeons scaled up to you instead of you down to the dungeon.
    (1)

  3. #13
    Player
    IzanamiNoMikotoo's Avatar
    Join Date
    Aug 2025
    Posts
    3
    Character
    Izanagi-no Mikoto
    World
    Shiva
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Haru304 View Post
    It'll just mean things will die faster. And they die pretty quickly already.
    Just to jump in here, that is not what I meant with that. The way this works in most MMOs where you have all your abilities is that while you have all your abilities, they are scaled down so you do the same damage as someone who has only a few of them. It is dynamically scaled to make sure everyone is doing the damage they should be at that level, not to make content faster. I get your point of making it skippable, that is another issue entirely. I was mostly speaking on the point of if you do old content you can play the same class as in new content.
    (2)

  4. #14
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by IzanamiNoMikotoo View Post
    Just to jump in here, that is not what I meant with that. The way this works in most MMOs where you have all your abilities is that while you have all your abilities, they are scaled down so you do the same damage as someone who has only a few of them. It is dynamically scaled to make sure everyone is doing the damage they should be at that level, not to make content faster. I get your point of making it skippable, that is another issue entirely. I was mostly speaking on the point of if you do old content you can play the same class as in new content.
    Yeah. I understand what you mean. My contention is that even if you do apply that dynamic scale, you'd be giving considerably more effort in what's honestly pretty underwhelming content. Now... If the bosses are also scaled up, or there are changes to stats and Ilevels, and rebalancing across the board.. maybe even with new mechanics to keep people on their toes, I think that'd be pretty awesome. Like. In the spirit of being fair and forgive me if I'm not understanding this at all - but with dynamic scaling applied, you'd have players putting in less effort due to having less buttons to press, but still doing similar-ish amounts of damage as players who'll need to do their full rotations for upkeep? Not that I expect many old bosses to survive before anyone can finish a full rotation at present.
    (0)

  5. #15
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    863
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Haru304 View Post
    There'd be a pretty big difference between just unlocking the entirety of the kit for older content -with- and -without- checks and balances like an entire 'traits' system. As it stands, simply hitting the unlock button is not going to improve the experience. It will certainly make it quicker, but 'better'? Reduced item level caps would certainly help, but so would mechanics being re-worked, like what WoW did with some of their earlier dungeon content.
    I think we agree, because just flipping the switch for abilities would be terrible. It does need potency capping at different level thresholds.
    (2)
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  6. #16
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,486
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Atreus View Post
    I think we agree, because just flipping the switch for abilities would be terrible. It does need potency capping at different level thresholds.

    I am more inclined to create the whole kit or almost whole kit by level 15. And then upgrade the abilities to new sparkly things and add maybe one new cool ability each expansion. That is if we are getting complete reworks in next expansion. You would keep the same kit but it would look more inline with the game and not having access to the level 100 move wouldn't be that bad if all the rest worked properly. SMN rework has the rotation figured for higher level but when you synch down you are missing those skills so you get a few ruins just because.
    (0)

  7. #17
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    863
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Moonlite View Post
    I am more inclined to create the whole kit or almost whole kit by level 15. And then upgrade the abilities to new sparkly things and add maybe one new cool ability each expansion. That is if we are getting complete reworks in next expansion. You would keep the same kit but it would look more inline with the game and not having access to the level 100 move wouldn't be that bad if all the rest worked properly. SMN rework has the rotation figured for higher level but when you synch down you are missing those skills so you get a few ruins just because.
    That's great with me, though would it feel like actual progression to new players? I'd want both groups to be happy.
    (1)
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  8. #18
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,102
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atreus View Post
    That's great with me, though would it feel like actual progression to new players? I'd want both groups to be happy.
    For me, the feeling of "progression" stopped being a thing when job/class quests stopped at Lv.70. Acquiring a new or upgraded action by virtue of simply leveling up doesn't quite feel the same.
    (1)

  9. #19
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,112
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Atreus View Post
    Yes, we do. You're just thinking about it in absolutes. There are absolutely creative ways to scale abilities that are different than what WoW does, such as through traits.
    This can only work with certain abilities, not others. There is no way to "scale" something like Benediction, whose entire existence is based on it being the "oh crud" button giving an instant-cast 100% heal. There is no way to "scale" a tank having a skill granting invulnerability. And good luck making DPS classes equal in usefulness through scaling when one has multiple AoE spells and the other doesn't have any yet.
    (2)

  10. #20
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    528
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Having your level 100 kit in a level 15 duty AL Doesn't make sense and B: Is going to suck for every level 15 player doing the same content, imagine you have two buttons and the level 100 DNC is running through almost 30.
    (4)

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