That's great with me, though would it feel like actual progression to new players? I'd want both groups to be happy.I am more inclined to create the whole kit or almost whole kit by level 15. And then upgrade the abilities to new sparkly things and add maybe one new cool ability each expansion. That is if we are getting complete reworks in next expansion. You would keep the same kit but it would look more inline with the game and not having access to the level 100 move wouldn't be that bad if all the rest worked properly. SMN rework has the rotation figured for higher level but when you synch down you are missing those skills so you get a few ruins just because.
Team Hello First Time - Fan Fest 2016 Feast Exhibition
Team Stoodges - Crystalline Conflict Community Cup 2025
For me, the feeling of "progression" stopped being a thing when job/class quests stopped at Lv.70. Acquiring a new or upgraded action by virtue of simply leveling up doesn't quite feel the same.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.