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  1. #1
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    863
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Moonlite View Post
    I am more inclined to create the whole kit or almost whole kit by level 15. And then upgrade the abilities to new sparkly things and add maybe one new cool ability each expansion. That is if we are getting complete reworks in next expansion. You would keep the same kit but it would look more inline with the game and not having access to the level 100 move wouldn't be that bad if all the rest worked properly. SMN rework has the rotation figured for higher level but when you synch down you are missing those skills so you get a few ruins just because.
    That's great with me, though would it feel like actual progression to new players? I'd want both groups to be happy.
    (1)
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  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,102
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atreus View Post
    That's great with me, though would it feel like actual progression to new players? I'd want both groups to be happy.
    For me, the feeling of "progression" stopped being a thing when job/class quests stopped at Lv.70. Acquiring a new or upgraded action by virtue of simply leveling up doesn't quite feel the same.
    (1)